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Node File Reference

#include <osg/Object>
#include <osg/StateSet>
#include <osg/BoundingSphere>
#include <osg/NodeCallback>
#include <string>
#include <vector>

Namespaces

namespace  osg

Defines

#define OSG_NODE   1
#define META_Node(library, name)

Typedefs

typedef std::vector< Node * > NodePath

Define Documentation

#define META_Node library,
name   ) 
 

Value:

virtual osg::Object* cloneType() const { return new name (); } \
        virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
        virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
        virtual const char* className() const { return #name; } \
        virtual const char* libraryName() const { return #library; } \
        virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } } \
META_Node macro define the standard clone, isSameKindAs, className and accept methods. Use when subclassing from Node to make it more convenient to define the required pure virtual methods.

#define OSG_NODE   1
 


Typedef Documentation

typedef std::vector<Node*> osg::NodePath
 

A vector of Nodes pointers which is used to describe the path from a root node to a descendant.


Generated on Fri May 13 15:15:44 2005 for openscenegraph by  doxygen 1.4.2