sig
type double_vector_flat = private {
data : float array;
off : int;
len : int;
stride : int;
}
type vector = Gsl_vector_flat.double_vector_flat
val check : Gsl_vector_flat.vector -> Gsl_vector_flat.vector
val create : ?init:float -> int -> Gsl_vector_flat.vector
val of_array : float array -> Gsl_vector_flat.vector
val to_array : Gsl_vector_flat.vector -> float array
val length : Gsl_vector_flat.vector -> int
val get : Gsl_vector_flat.vector -> int -> float
val set : Gsl_vector_flat.vector -> int -> float -> unit
val set_all : Gsl_vector_flat.vector -> float -> unit
val set_zero : Gsl_vector_flat.vector -> unit
val set_basis : Gsl_vector_flat.vector -> int -> unit
val memcpy :
src:Gsl_vector_flat.vector -> dst:Gsl_vector_flat.vector -> unit
val copy : Gsl_vector_flat.vector -> Gsl_vector_flat.vector
val swap_element : Gsl_vector_flat.vector -> int -> int -> unit
val reverse : Gsl_vector_flat.vector -> unit
external add : Gsl_vector_flat.vector -> Gsl_vector_flat.vector -> unit
= "ml_gsl_vector_add"
external sub : Gsl_vector_flat.vector -> Gsl_vector_flat.vector -> unit
= "ml_gsl_vector_sub"
external mul : Gsl_vector_flat.vector -> Gsl_vector_flat.vector -> unit
= "ml_gsl_vector_mul"
external div : Gsl_vector_flat.vector -> Gsl_vector_flat.vector -> unit
= "ml_gsl_vector_div"
external scale : Gsl_vector_flat.vector -> float -> unit
= "ml_gsl_vector_scale"
external add_constant : Gsl_vector_flat.vector -> float -> unit
= "ml_gsl_vector_add_constant"
external is_null : Gsl_vector_flat.vector -> bool = "ml_gsl_vector_isnull"
external max : Gsl_vector_flat.vector -> float = "ml_gsl_vector_max"
external min : Gsl_vector_flat.vector -> float = "ml_gsl_vector_min"
external minmax : Gsl_vector_flat.vector -> float * float
= "ml_gsl_vector_minmax"
external max_index : Gsl_vector_flat.vector -> int
= "ml_gsl_vector_maxindex"
external min_index : Gsl_vector_flat.vector -> int
= "ml_gsl_vector_minindex"
external minmax_index : Gsl_vector_flat.vector -> int * int
= "ml_gsl_vector_minmaxindex"
val subvector :
?stride:int ->
Gsl_vector_flat.vector -> off:int -> len:int -> Gsl_vector_flat.vector
val view_array :
?stride:int ->
?off:int -> ?len:int -> float array -> Gsl_vector_flat.vector
end