org.sunflow.core.shader
Class TexturedWardShader

java.lang.Object
  extended by org.sunflow.core.shader.AnisotropicWardShader
      extended by org.sunflow.core.shader.TexturedWardShader
All Implemented Interfaces:
RenderObject, Shader

public class TexturedWardShader
extends AnisotropicWardShader


Constructor Summary
TexturedWardShader()
           
 
Method Summary
 Color getDiffuse(ShadingState state)
           
 Color getOpacity(ShadingState state)
          Returns how much light is blocked by this shader.
 boolean isOpaque()
          Returns true if this shader is fully opaque.
 boolean update(ParameterList pl, SunflowAPI api)
          Update this object given a list of parameters.
 
Methods inherited from class org.sunflow.core.shader.AnisotropicWardShader
getRadiance, scatterPhoton
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

TexturedWardShader

public TexturedWardShader()
Method Detail

update

public boolean update(ParameterList pl,
                      SunflowAPI api)
Description copied from interface: RenderObject
Update this object given a list of parameters. This method is guarenteed to be called at least once on every object, but it should correctly handle empty parameter lists. This means that the object should be in a valid state from the time it is constructed. This method should also return true or false depending on whether the update was succesfull or not.

Specified by:
update in interface RenderObject
Overrides:
update in class AnisotropicWardShader
Parameters:
pl - list of parameters to read from
api - reference to the current scene
Returns:
true if the update is succesfull, false otherwise

getDiffuse

public Color getDiffuse(ShadingState state)
Overrides:
getDiffuse in class AnisotropicWardShader

isOpaque

public boolean isOpaque()
Description copied from interface: Shader
Returns true if this shader is fully opaque. This gives a quick way to find out if a shader needs further processing when hit by a shadow ray.

Specified by:
isOpaque in interface Shader
Overrides:
isOpaque in class AnisotropicWardShader

getOpacity

public Color getOpacity(ShadingState state)
Description copied from interface: Shader
Returns how much light is blocked by this shader.

Specified by:
getOpacity in interface Shader
Overrides:
getOpacity in class AnisotropicWardShader