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Packages that use Point3 | |
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org.sunflow | |
org.sunflow.core | |
org.sunflow.core.light | |
org.sunflow.core.photonmap | |
org.sunflow.core.primitive | |
org.sunflow.math |
Uses of Point3 in org.sunflow |
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Methods in org.sunflow with parameters of type Point3 | |
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void |
SunflowAPI.parameter(java.lang.String name,
Point3 value)
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void |
SunflowAPIInterface.parameter(java.lang.String name,
Point3 value)
Declare a parameter with the specified name and value. |
Uses of Point3 in org.sunflow.core |
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Methods in org.sunflow.core that return Point3 | |
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Point3 |
ShadingState.getPoint()
Get hit point. |
Point3 |
Ray.getPoint(Point3 dest)
Gets the end point of the ray. |
Point3 |
ParameterList.getPoint(java.lang.String name,
Point3 defaultValue)
Get the specified point parameter from this list. |
Point3 |
ShadingState.transformObjectToWorld(Point3 p)
Transform the given point from object space to world space. |
Point3 |
ShadingState.transformWorldToObject(Point3 p)
Transform the given point from world space to object space. |
Methods in org.sunflow.core with parameters of type Point3 | |
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void |
LightSource.getPhoton(double randX1,
double randY1,
double randX2,
double randY2,
Point3 p,
Vector3 dir,
Color power)
Gets a photon to emit from this light source by setting each of the arguments. |
Point3 |
Ray.getPoint(Point3 dest)
Gets the end point of the ray. |
Point3 |
ParameterList.getPoint(java.lang.String name,
Point3 defaultValue)
Get the specified point parameter from this list. |
Color |
GlobalPhotonMapInterface.getRadiance(Point3 p,
Vector3 n)
Lookup the global diffuse radiance at the specified surface point. |
boolean |
ShadingState.getTrianglePoints(Point3[] p)
Get the three triangle corners in object space if the hit object is a mesh, returns false otherwise. |
Point3 |
ShadingState.transformObjectToWorld(Point3 p)
Transform the given point from object space to world space. |
Point3 |
ShadingState.transformWorldToObject(Point3 p)
Transform the given point from world space to object space. |
Constructors in org.sunflow.core with parameters of type Point3 | |
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Ray(Point3 a,
Point3 b)
Creates a new ray that points from point a to point b. |
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Ray(Point3 o,
Vector3 d)
Creates a new ray that points from the given origin to the given direction. |
Uses of Point3 in org.sunflow.core.light |
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Methods in org.sunflow.core.light with parameters of type Point3 | |
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void |
DirectionalSpotlight.getPhoton(double randX1,
double randY1,
double randX2,
double randY2,
Point3 p,
Vector3 dir,
Color power)
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void |
PointLight.getPhoton(double randX1,
double randY1,
double randX2,
double randY2,
Point3 p,
Vector3 dir,
Color power)
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void |
TriangleMeshLight.getPhoton(double randX1,
double randY1,
double randX2,
double randY2,
Point3 p,
Vector3 dir,
Color power)
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void |
ImageBasedLight.getPhoton(double randX1,
double randY1,
double randX2,
double randY2,
Point3 p,
Vector3 dir,
Color power)
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void |
SunSkyLight.getPhoton(double randX1,
double randY1,
double randX2,
double randY2,
Point3 p,
Vector3 dir,
Color power)
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void |
SphereLight.getPhoton(double randX1,
double randY1,
double randX2,
double randY2,
Point3 p,
Vector3 dir,
Color power)
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Uses of Point3 in org.sunflow.core.photonmap |
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Methods in org.sunflow.core.photonmap with parameters of type Point3 | |
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Color |
GlobalPhotonMap.getRadiance(Point3 p,
Vector3 n)
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Color |
GridPhotonMap.getRadiance(Point3 p,
Vector3 n)
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Uses of Point3 in org.sunflow.core.primitive |
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Methods in org.sunflow.core.primitive that return Point3 | |
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protected Point3 |
TriangleMesh.getPoint(int i)
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protected Point3 |
QuadMesh.getPoint(int i)
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Methods in org.sunflow.core.primitive with parameters of type Point3 | |
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void |
CornellBox.getPhoton(double randX1,
double randY1,
double randX2,
double randY2,
Point3 p,
Vector3 dir,
Color power)
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void |
TriangleMesh.getPoint(int tri,
int i,
Point3 p)
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Uses of Point3 in org.sunflow.math |
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Methods in org.sunflow.math that return Point3 | |
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static Point3 |
Point3.add(Point3 p,
Vector3 v,
Point3 dest)
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static Point3 |
Point3.blend(Point3 p0,
Point3 p1,
float blend,
Point3 dest)
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Point3 |
BoundingBox.getCenter()
Gets the center of the box, computed as (min + max) / 2. |
Point3 |
BoundingBox.getCorner(int i)
Gets a corner of the bounding box. |
Point3 |
BoundingBox.getMaximum()
Gets the maximum corner of the box. |
Point3 |
BoundingBox.getMinimum()
Gets the minimum corner of the box. |
static Point3 |
Point3.mid(Point3 p1,
Point3 p2,
Point3 dest)
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Point3 |
Point3.set(float x,
float y,
float z)
|
Point3 |
Point3.set(Point3 p)
|
Point3 |
Matrix4.transformP(Point3 p)
Computes this*p and returns the result as a new Point3 object. |
Methods in org.sunflow.math with parameters of type Point3 | |
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static Point3 |
Point3.add(Point3 p,
Vector3 v,
Point3 dest)
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static Point3 |
Point3.blend(Point3 p0,
Point3 p1,
float blend,
Point3 dest)
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boolean |
BoundingBox.contains(Point3 p)
Checks to see if the specified point is
inside the volume defined by this box. |
float |
Point3.distanceTo(Point3 p)
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float |
Point3.distanceToSquared(Point3 p)
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void |
BoundingBox.include(Point3 p)
Changes the extents of the box as needed to include the given point into this box. |
static Matrix4 |
Matrix4.lookAt(Point3 eye,
Point3 target,
Vector3 up)
Creates a camera positioning matrix from the given eye and target points and up vector. |
static Point3 |
Point3.mid(Point3 p1,
Point3 p2,
Point3 dest)
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static float |
PerlinScalar.noise(Point3 p)
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static Vector3 |
PerlinVector.noise(Point3 p)
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static float |
PerlinScalar.noise(Point3 p,
float t)
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static Vector3 |
PerlinVector.noise(Point3 p,
float t)
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static Vector3 |
Point3.normal(Point3 p0,
Point3 p1,
Point3 p2)
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static Vector3 |
Point3.normal(Point3 p0,
Point3 p1,
Point3 p2,
Vector3 dest)
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static float |
PerlinScalar.pnoise(Point3 p,
float t,
Vector3 pperiod,
float tperiod)
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static Vector3 |
PerlinVector.pnoise(Point3 p,
float t,
Vector3 pperiod,
float tperiod)
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static float |
PerlinScalar.pnoise(Point3 p,
Vector3 period)
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static Vector3 |
PerlinVector.pnoise(Point3 p,
Vector3 period)
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Point3 |
Point3.set(Point3 p)
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static float |
PerlinScalar.snoise(Point3 p)
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static Vector3 |
PerlinVector.snoise(Point3 p)
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static float |
PerlinScalar.snoise(Point3 p,
float t)
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static Vector3 |
PerlinVector.snoise(Point3 p,
float t)
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static float |
PerlinScalar.spnoise(Point3 p,
float t,
Vector3 pperiod,
float tperiod)
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static Vector3 |
PerlinVector.spnoise(Point3 p,
float t,
Vector3 pperiod,
float tperiod)
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static float |
PerlinScalar.spnoise(Point3 p,
Vector3 period)
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static Vector3 |
PerlinVector.spnoise(Point3 p,
Vector3 period)
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static Vector3 |
Point3.sub(Point3 p1,
Point3 p2,
Vector3 dest)
|
Point3 |
Matrix4.transformP(Point3 p)
Computes this*p and returns the result as a new Point3 object. |
Constructors in org.sunflow.math with parameters of type Point3 | |
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BoundingBox(Point3 p)
Creates a bounding box containing only the specified point. |
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Point3(Point3 p)
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