org.sunflow.core
Interface Display

All Known Implementing Classes:
Benchmark, FastDisplay, FileDisplay, FrameDisplay, ImagePanel, ImgPipeDisplay

public interface Display

Represents an image output device.


Method Summary
 void imageBegin(int w, int h, int bucketSize)
          This is called before an image is rendered to indicate how large the rendered image will be.
 void imageEnd()
          This call is made after the image has been rendered.
 void imageFill(int x, int y, int w, int h, Color c, float alpha)
          Update the current image with a region of flat color.
 void imagePrepare(int x, int y, int w, int h, int id)
          Prepare the specified area to be rendered.
 void imageUpdate(int x, int y, int w, int h, Color[] data, float[] alpha)
          Update the current image with a bucket of data.
 

Method Detail

imageBegin

void imageBegin(int w,
                int h,
                int bucketSize)
This is called before an image is rendered to indicate how large the rendered image will be. This allows the display driver to write out image headers or allocate surfaces. Bucket size will be 0 when called from a non-bucket based source.

Parameters:
w - width of the rendered image in pixels
h - height of the rendered image in pixels
bucketSize - size of the buckets in pixels

imagePrepare

void imagePrepare(int x,
                  int y,
                  int w,
                  int h,
                  int id)
Prepare the specified area to be rendered. This may be used to highlight the work in progress area or simply to setup the display driver to receive the specified portion of the image

Parameters:
x - x coordinate of the bucket within the image
y - y coordinate of the bucket within the image
w - width of the bucket in pixels
h - height of the bucket in pixels
id - unique identifier corresponding to the thread which invoked this call

imageUpdate

void imageUpdate(int x,
                 int y,
                 int w,
                 int h,
                 Color[] data,
                 float[] alpha)
Update the current image with a bucket of data. The region is guarenteed to be within the bounds created by the call to imageBegin. No clipping is necessary. Colors are passed in unprocessed. It is up the display driver to do any type of quantization, gamma compensation or tone-mapping needed. The array of colors will be exactly w * h long and in row major order.

Parameters:
x - x coordinate of the bucket within the image
y - y coordinate of the bucket within the image
w - width of the bucket in pixels
h - height of the bucket in pixels
data - bucket data, this array will be exactly w * h long
alpha - pixel coverage data, this array will be exactly w * h long

imageFill

void imageFill(int x,
               int y,
               int w,
               int h,
               Color c,
               float alpha)
Update the current image with a region of flat color. This is used by progressive rendering to render progressively smaller regions of the screen which will overlap. The region is guarenteed to be within the bounds created by the call to imageBegin. No clipping is necessary. Colors are passed in unprocessed. It is up the display driver to do any type of quantization , gamma compensation or tone-mapping needed.

Parameters:
x - x coordinate of the region within the image
y - y coordinate of the region within the image
w - with of the region in pixels
h - height of the region in pixels
c - color to fill the region with
alpha - pixel coverage

imageEnd

void imageEnd()
This call is made after the image has been rendered. This allows the display driver to close any open files, write the image to disk or flush any other type of buffers.