org.sunflow.core.shader
Class TexturedDiffuseShader
java.lang.Object
org.sunflow.core.shader.DiffuseShader
org.sunflow.core.shader.TexturedDiffuseShader
- All Implemented Interfaces:
- RenderObject, Shader
public class TexturedDiffuseShader
- extends DiffuseShader
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
TexturedDiffuseShader
public TexturedDiffuseShader()
update
public boolean update(ParameterList pl,
SunflowAPI api)
- Description copied from interface:
RenderObject
- Update this object given a list of parameters. This method is guarenteed
to be called at least once on every object, but it should correctly
handle empty parameter lists. This means that the object should be in a
valid state from the time it is constructed. This method should also
return true or false depending on whether the update was succesfull or
not.
- Specified by:
update
in interface RenderObject
- Overrides:
update
in class DiffuseShader
- Parameters:
pl
- list of parameters to read fromapi
- reference to the current scene
- Returns:
true
if the update is succesfull,
false
otherwise
getDiffuse
public Color getDiffuse(ShadingState state)
- Overrides:
getDiffuse
in class DiffuseShader
getRadiance
public Color getRadiance(ShadingState state)
- Description copied from interface:
Shader
- Gets the radiance for a specified rendering state. When this method is
called, you can assume that a hit has been registered in the state and
that the hit surface information has been computed.
- Specified by:
getRadiance
in interface Shader
- Overrides:
getRadiance
in class DiffuseShader
- Parameters:
state
- current render state
- Returns:
- color emitted or reflected by the shader
isOpaque
public boolean isOpaque()
- Description copied from interface:
Shader
- Returns
true
if this shader is fully opaque.
This gives a quick way to find out if a shader needs further processing
when hit by a shadow ray.
- Specified by:
isOpaque
in interface Shader
- Overrides:
isOpaque
in class DiffuseShader
getOpacity
public Color getOpacity(ShadingState state)
- Description copied from interface:
Shader
- Returns how much light is blocked by this shader.
- Specified by:
getOpacity
in interface Shader
- Overrides:
getOpacity
in class DiffuseShader