org.sunflow
Interface SunflowAPIInterface

All Known Implementing Classes:
RealtimeBenchmark, SunflowAPI

public interface SunflowAPIInterface

This interface represents the entry point for rendering scenes using Sunflow. Classes which implement this interface are able to receive input from any of the Sunflow parsers.


Method Summary
 void camera(java.lang.String name, java.lang.String lensType)
          Defines a camera with a given name.
 void currentFrame(int currentFrame)
          Set the value of the current frame.
 void geometry(java.lang.String name, java.lang.String typeName)
          Defines a geometry with a given name.
 boolean include(java.lang.String filename)
          Parse the specified filename.
 void instance(java.lang.String name, java.lang.String geoname)
          Instance the specified geometry into the scene.
 void light(java.lang.String name, java.lang.String lightType)
          Defines a light source with a given name.
 void modifier(java.lang.String name, java.lang.String modifierType)
          Defines a modifier with a given name.
 void options(java.lang.String name)
          Defines an option object to hold the current parameters.
 void parameter(java.lang.String name, boolean value)
          Declare a parameter with the specified name and value.
 void parameter(java.lang.String name, float value)
          Declare a parameter with the specified name and value.
 void parameter(java.lang.String name, int value)
          Declare a parameter with the specified name and value.
 void parameter(java.lang.String name, int[] value)
          Declare a parameter with the specified name and value.
 void parameter(java.lang.String name, Matrix4 value)
          Declare a parameter with the specified name and value.
 void parameter(java.lang.String name, Point2 value)
          Declare a parameter with the specified name and value.
 void parameter(java.lang.String name, Point3 value)
          Declare a parameter with the specified name and value.
 void parameter(java.lang.String name, java.lang.String value)
          Declare a parameter with the specified name and value.
 void parameter(java.lang.String name, java.lang.String[] value)
          Declare a parameter with the specified name and value.
 void parameter(java.lang.String name, java.lang.String colorspace, float... data)
          Declare a color parameter in the given colorspace using the specified name and value.
 void parameter(java.lang.String name, java.lang.String type, java.lang.String interpolation, float[] data)
          Declare a parameter with the specified name.
 void parameter(java.lang.String name, Vector3 value)
          Declare a parameter with the specified name and value.
 void plugin(java.lang.String type, java.lang.String name, java.lang.String code)
          Declare a plugin of the specified type with the given name from a java code string.
 void remove(java.lang.String name)
          Remove the specified render object.
 void render(java.lang.String optionsName, Display display)
          Render using the specified options and the specified display.
 void reset()
          Reset the state of the API completely.
 void searchpath(java.lang.String type, java.lang.String path)
          Add the specified path to the list of directories which are searched automatically to resolve scene filenames or textures.
 void shader(java.lang.String name, java.lang.String shaderType)
          Defines a shader with a given name.
 

Method Detail

reset

void reset()
Reset the state of the API completely. The object table is cleared, and all search paths are set back to their default values.


plugin

void plugin(java.lang.String type,
            java.lang.String name,
            java.lang.String code)
Declare a plugin of the specified type with the given name from a java code string. The code will be compiled with Janino and registered as a new plugin type upon success.

Parameters:
type -
name -
code -

parameter

void parameter(java.lang.String name,
               java.lang.String value)
Declare a parameter with the specified name and value. This parameter will be added to the currently active parameter list.

Parameters:
name - parameter name
value - parameter value

parameter

void parameter(java.lang.String name,
               boolean value)
Declare a parameter with the specified name and value. This parameter will be added to the currently active parameter list.

Parameters:
name - parameter name
value - parameter value

parameter

void parameter(java.lang.String name,
               int value)
Declare a parameter with the specified name and value. This parameter will be added to the currently active parameter list.

Parameters:
name - parameter name
value - parameter value

parameter

void parameter(java.lang.String name,
               float value)
Declare a parameter with the specified name and value. This parameter will be added to the currently active parameter list.

Parameters:
name - parameter name
value - parameter value

parameter

void parameter(java.lang.String name,
               java.lang.String colorspace,
               float... data)
Declare a color parameter in the given colorspace using the specified name and value. This parameter will be added to the currently active parameter list.

Parameters:
name - parameter name
colorspace - color space or null to assume internal color space
data - floating point color data

parameter

void parameter(java.lang.String name,
               Point3 value)
Declare a parameter with the specified name and value. This parameter will be added to the currently active parameter list.

Parameters:
name - parameter name
value - parameter value

parameter

void parameter(java.lang.String name,
               Vector3 value)
Declare a parameter with the specified name and value. This parameter will be added to the currently active parameter list.

Parameters:
name - parameter name
value - parameter value

parameter

void parameter(java.lang.String name,
               Point2 value)
Declare a parameter with the specified name and value. This parameter will be added to the currently active parameter list.

Parameters:
name - parameter name
value - parameter value

parameter

void parameter(java.lang.String name,
               Matrix4 value)
Declare a parameter with the specified name and value. This parameter will be added to the currently active parameter list.

Parameters:
name - parameter name
value - parameter value

parameter

void parameter(java.lang.String name,
               int[] value)
Declare a parameter with the specified name and value. This parameter will be added to the currently active parameter list.

Parameters:
name - parameter name
value - parameter value

parameter

void parameter(java.lang.String name,
               java.lang.String[] value)
Declare a parameter with the specified name and value. This parameter will be added to the currently active parameter list.

Parameters:
name - parameter name
value - parameter value

parameter

void parameter(java.lang.String name,
               java.lang.String type,
               java.lang.String interpolation,
               float[] data)
Declare a parameter with the specified name. The type may be one of the follow: "float", "point", "vector", "texcoord", "matrix". The interpolation determines how the parameter is to be interpreted over surface (see ParameterList.InterpolationType). The data is specified in a flattened float array.

Parameters:
name - parameter name
type - parameter data type
interpolation - parameter interpolation mode
data - raw floating point data

remove

void remove(java.lang.String name)
Remove the specified render object. Note that this may cause the removal of other objects which depended on it.

Parameters:
name - name of the object to remove

searchpath

void searchpath(java.lang.String type,
                java.lang.String path)
Add the specified path to the list of directories which are searched automatically to resolve scene filenames or textures. Currently the supported searchpath types are: "include" and "texture". All other types will be ignored.

Parameters:
path -

shader

void shader(java.lang.String name,
            java.lang.String shaderType)
Defines a shader with a given name. If the shader type name is left null, the shader with the given name will be updated (if it exists).

Parameters:
name - a unique name given to the shader
shaderType - a shader plugin type

modifier

void modifier(java.lang.String name,
              java.lang.String modifierType)
Defines a modifier with a given name. If the modifier type name is left null, the modifier with the given name will be updated (if it exists).

Parameters:
name - a unique name given to the modifier
modifierType - a modifier plugin type name

geometry

void geometry(java.lang.String name,
              java.lang.String typeName)
Defines a geometry with a given name. The geometry is built from the specified type. Note that geometries may be created from Tesselatable objects or PrimitiveList objects. This means that two seperate plugin lists will be searched for the geometry type. Tesselatable objects are search first. If the type name is left null, the geometry with the given name will be updated (if it exists).

Parameters:
name - a unique name given to the geometry
typeName - a tesselatable or primitive plugin type name

instance

void instance(java.lang.String name,
              java.lang.String geoname)
Instance the specified geometry into the scene. If geoname is null, the specified instance object will be updated (if it exists). In order to change the instancing relationship of an existing instance, you should use the "geometry" string attribute.

Parameters:
name - instance name
geoname - name of the geometry to instance

light

void light(java.lang.String name,
           java.lang.String lightType)
Defines a light source with a given name. If the light type name is left null, the light source with the given name will be updated (if it exists).

Parameters:
name - a unique name given to the light source
lightType - a light source plugin type name

camera

void camera(java.lang.String name,
            java.lang.String lensType)
Defines a camera with a given name. The camera is built from the specified camera lens type plugin. If the lens type name is left null, the camera with the given name will be updated (if it exists). It is not currently possible to change the lens of a camera after it has been created.

Parameters:
name - camera name
lensType - a camera lens plugin type name

options

void options(java.lang.String name)
Defines an option object to hold the current parameters. If the object already exists, the values will simply override previous ones.

Parameters:
name -

render

void render(java.lang.String optionsName,
            Display display)
Render using the specified options and the specified display. If the specified options do not exist - defaults will be used.

Parameters:
optionsName - name of the RenderObject which contains the options
display - display object

include

boolean include(java.lang.String filename)
Parse the specified filename. The include paths are searched first. The contents of the file are simply added to the active scene. This allows to break up a scene into parts, even across file formats. The appropriate parser is chosen based on file extension.

Parameters:
filename - filename to load
Returns:
true upon sucess, false if an error occured.

currentFrame

void currentFrame(int currentFrame)
Set the value of the current frame. This value is intended only for procedural animation creation. It is not used by the Sunflow core in anyway. The default value is 1.

Parameters:
currentFrame - current frame number