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java.lang.Objectorg.sunflow.core.Scene
public class Scene
Represents a entire scene, defined as a collection of instances viewed by a camera.
Constructor Summary | |
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Scene()
Creates an empty scene. |
Method Summary | |
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void |
accumulateStats(IntersectionState state)
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void |
accumulateStats(ShadingCache cache)
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boolean |
calculatePhotons(PhotonStore map,
java.lang.String type,
int seed,
Options options)
Create a photon map as prescribed by the given PhotonStore . |
BoundingBox |
getBounds()
Get scene world space bounding box. |
ShadingState |
getRadiance(IntersectionState istate,
float rx,
float ry,
double lensU,
double lensV,
double time,
int instance,
int dim,
ShadingCache cache)
Get the radiance seen through a particular pixel |
int |
getThreadPriority()
Get the priority level to assign to multi-threaded operations. |
int |
getThreads()
Get number of allowed threads for multi-threaded operations. |
void |
render(Options options,
ImageSampler sampler,
Display display)
Render the scene using the specified options, image sampler and display. |
void |
setBakingInstance(Instance instance)
The provided instance will be considered for lightmap baking. |
void |
setCamera(Camera camera)
Sets the current camera (no support for multiple cameras yet). |
void |
setInstanceLists(Instance[] instances,
Instance[] infinite)
Update the instance lists for this scene. |
void |
setLightList(LightSource[] lights)
Update the light list for this scene. |
void |
setShaderOverride(Shader shader,
boolean photonOverride)
Enables shader overiding (set null to disable). |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Scene()
Method Detail |
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public int getThreads()
public int getThreadPriority()
public void setCamera(Camera camera)
camera
- camera to be used as the viewpoint for the scenepublic void setInstanceLists(Instance[] instances, Instance[] infinite)
instances
- regular instancesinfinite
- infinite instances (no bounds)public void setLightList(LightSource[] lights)
lights
- array of light source objectspublic void setShaderOverride(Shader shader, boolean photonOverride)
shader
- shader to run over all surfaces, or null
to
disable overridingphotonOverride
- true
to override photon scattering
with this shader or false
to run the regular
shaderspublic void setBakingInstance(Instance instance)
null
, lightmap baking will be
disabled and normal rendering will occur.
instance
- instance to bakepublic ShadingState getRadiance(IntersectionState istate, float rx, float ry, double lensU, double lensV, double time, int instance, int dim, ShadingCache cache)
istate
- intersection state for ray tracingrx
- pixel x coordinatery
- pixel y coordinatelensU
- DOF sampling variablelensV
- DOF sampling variabletime
- motion blur sampling variableinstance
- QMC instance seed
null
if nothing is seen through the specifieFd
pointpublic BoundingBox getBounds()
public void accumulateStats(IntersectionState state)
public void accumulateStats(ShadingCache cache)
public void render(Options options, ImageSampler sampler, Display display)
options
- rendering options objectsampler
- image samplerdisplay
- display to send the final image to, a default display will
be created if null
public boolean calculatePhotons(PhotonStore map, java.lang.String type, int seed, Options options)
PhotonStore
.
map
- object that will recieve shot photonstype
- type of photons being shotseed
- QMC seed parameter
true
upon success
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