Uses of Class
org.sunflow.core.Ray

Packages that use Ray
org.sunflow.core   
org.sunflow.core.accel   
org.sunflow.core.camera   
org.sunflow.core.light   
org.sunflow.core.primitive   
 

Uses of Ray in org.sunflow.core
 

Methods in org.sunflow.core that return Ray
 Ray ShadingState.getRay()
          Gets the ray that is associated with this state.
 Ray CameraLens.getRay(float x, float y, int imageWidth, int imageHeight, double lensX, double lensY, double time)
          Create a new rayto be cast through pixel (x,y) on the image plane.
 Ray Camera.getRay(float x, float y, int imageWidth, int imageHeight, double lensX, double lensY, float time)
          Generate a ray passing though the specified point on the image plane.
 Ray LightSample.getShadowRay()
          Get the sample's shadow ray.
 Ray Ray.transform(Matrix4 m)
          Create a new ray by transforming the supplied one by the given matrix.
 

Methods in org.sunflow.core with parameters of type Ray
 void AccelerationStructure.intersect(Ray r, IntersectionState istate)
          Intersect the specified ray with the geometry in local space.
 void PrimitiveList.intersectPrimitive(Ray r, int primID, IntersectionState state)
          Intersect the specified primitive in local space.
 void LightSample.setShadowRay(Ray shadowRay)
          Set the current shadow ray.
 void ShadingState.traceDiffusePhoton(Ray r, Color power)
          Trace a new photon from the current location.
 ShadingState ShadingState.traceFinalGather(Ray r, int i)
          Trace a final gather ray and return the intersection result as a new render state
 Color ShadingState.traceGlossy(Ray r, int i)
          Returns the color obtained by recursively tracing the specified ray.
 Color ShadingState.traceReflection(Ray r, int i)
          Returns the color obtained by recursively tracing the specified ray.
 void ShadingState.traceReflectionPhoton(Ray r, Color power)
          Trace a new photon from the current location.
 Color ShadingState.traceRefraction(Ray r, int i)
          Returns the color obtained by recursively tracing the specified ray.
 void ShadingState.traceRefractionPhoton(Ray r, Color power)
          Trace a new photon from the current location.
 Color ShadingState.traceShadow(Ray r)
          Trace a shadow ray against the scene, and computes the accumulated opacity along the ray.
 

Uses of Ray in org.sunflow.core.accel
 

Methods in org.sunflow.core.accel with parameters of type Ray
 void BoundingIntervalHierarchy.intersect(Ray r, IntersectionState state)
           
 void UniformGrid.intersect(Ray r, IntersectionState state)
           
 void NullAccelerator.intersect(Ray r, IntersectionState state)
           
 void KDTree.intersect(Ray r, IntersectionState state)
           
 

Uses of Ray in org.sunflow.core.camera
 

Methods in org.sunflow.core.camera that return Ray
 Ray SphericalLens.getRay(float x, float y, int imageWidth, int imageHeight, double lensX, double lensY, double time)
           
 Ray FisheyeLens.getRay(float x, float y, int imageWidth, int imageHeight, double lensX, double lensY, double time)
           
 Ray PinholeLens.getRay(float x, float y, int imageWidth, int imageHeight, double lensX, double lensY, double time)
           
 Ray ThinLens.getRay(float x, float y, int imageWidth, int imageHeight, double lensX, double lensY, double time)
           
 

Uses of Ray in org.sunflow.core.light
 

Methods in org.sunflow.core.light with parameters of type Ray
 void ImageBasedLight.intersectPrimitive(Ray r, int primID, IntersectionState state)
           
 void SunSkyLight.intersectPrimitive(Ray r, int primID, IntersectionState state)
           
 

Uses of Ray in org.sunflow.core.primitive
 

Methods in org.sunflow.core.primitive with parameters of type Ray
 void Torus.intersectPrimitive(Ray r, int primID, IntersectionState state)
           
 void SphereFlake.intersectPrimitive(Ray r, int primID, IntersectionState state)
           
 void Background.intersectPrimitive(Ray r, int primID, IntersectionState state)
           
 void CornellBox.intersectPrimitive(Ray r, int primID, IntersectionState state)
           
 void TriangleMesh.intersectPrimitive(Ray r, int primID, IntersectionState state)
           
 void Box.intersectPrimitive(Ray r, int primID, IntersectionState state)
           
 void Cylinder.intersectPrimitive(Ray r, int primID, IntersectionState state)
           
 void BanchoffSurface.intersectPrimitive(Ray r, int primID, IntersectionState state)
           
 void Plane.intersectPrimitive(Ray r, int primID, IntersectionState state)
           
 void ParticleSurface.intersectPrimitive(Ray r, int primID, IntersectionState state)
           
 void JuliaFractal.intersectPrimitive(Ray r, int primID, IntersectionState state)
           
 void CubeGrid.intersectPrimitive(Ray r, int primID, IntersectionState state)
           
 void Hair.intersectPrimitive(Ray r, int primID, IntersectionState state)
           
 void QuadMesh.intersectPrimitive(Ray r, int primID, IntersectionState state)
           
 void Sphere.intersectPrimitive(Ray r, int primID, IntersectionState state)