Uses of Class
org.sunflow.math.Point3

Packages that use Point3
org.sunflow   
org.sunflow.core   
org.sunflow.core.light   
org.sunflow.core.photonmap   
org.sunflow.core.primitive   
org.sunflow.math   
 

Uses of Point3 in org.sunflow
 

Methods in org.sunflow with parameters of type Point3
 void SunflowAPI.parameter(java.lang.String name, Point3 value)
           
 void SunflowAPIInterface.parameter(java.lang.String name, Point3 value)
          Declare a parameter with the specified name and value.
 

Uses of Point3 in org.sunflow.core
 

Methods in org.sunflow.core that return Point3
 Point3 ShadingState.getPoint()
          Get hit point.
 Point3 Ray.getPoint(Point3 dest)
          Gets the end point of the ray.
 Point3 ParameterList.getPoint(java.lang.String name, Point3 defaultValue)
          Get the specified point parameter from this list.
 Point3 ShadingState.transformObjectToWorld(Point3 p)
          Transform the given point from object space to world space.
 Point3 ShadingState.transformWorldToObject(Point3 p)
          Transform the given point from world space to object space.
 

Methods in org.sunflow.core with parameters of type Point3
 void LightSource.getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
          Gets a photon to emit from this light source by setting each of the arguments.
 Point3 Ray.getPoint(Point3 dest)
          Gets the end point of the ray.
 Point3 ParameterList.getPoint(java.lang.String name, Point3 defaultValue)
          Get the specified point parameter from this list.
 Color GlobalPhotonMapInterface.getRadiance(Point3 p, Vector3 n)
          Lookup the global diffuse radiance at the specified surface point.
 boolean ShadingState.getTrianglePoints(Point3[] p)
          Get the three triangle corners in object space if the hit object is a mesh, returns false otherwise.
 Point3 ShadingState.transformObjectToWorld(Point3 p)
          Transform the given point from object space to world space.
 Point3 ShadingState.transformWorldToObject(Point3 p)
          Transform the given point from world space to object space.
 

Constructors in org.sunflow.core with parameters of type Point3
Ray(Point3 a, Point3 b)
          Creates a new ray that points from point a to point b.
Ray(Point3 o, Vector3 d)
          Creates a new ray that points from the given origin to the given direction.
 

Uses of Point3 in org.sunflow.core.light
 

Methods in org.sunflow.core.light with parameters of type Point3
 void DirectionalSpotlight.getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
           
 void PointLight.getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
           
 void TriangleMeshLight.getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
           
 void ImageBasedLight.getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
           
 void SunSkyLight.getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
           
 void SphereLight.getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
           
 

Uses of Point3 in org.sunflow.core.photonmap
 

Methods in org.sunflow.core.photonmap with parameters of type Point3
 Color GlobalPhotonMap.getRadiance(Point3 p, Vector3 n)
           
 Color GridPhotonMap.getRadiance(Point3 p, Vector3 n)
           
 

Uses of Point3 in org.sunflow.core.primitive
 

Methods in org.sunflow.core.primitive that return Point3
protected  Point3 TriangleMesh.getPoint(int i)
           
protected  Point3 QuadMesh.getPoint(int i)
           
 

Methods in org.sunflow.core.primitive with parameters of type Point3
 void CornellBox.getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
           
 void TriangleMesh.getPoint(int tri, int i, Point3 p)
           
 

Uses of Point3 in org.sunflow.math
 

Methods in org.sunflow.math that return Point3
static Point3 Point3.add(Point3 p, Vector3 v, Point3 dest)
           
static Point3 Point3.blend(Point3 p0, Point3 p1, float blend, Point3 dest)
           
 Point3 BoundingBox.getCenter()
          Gets the center of the box, computed as (min + max) / 2.
 Point3 BoundingBox.getCorner(int i)
          Gets a corner of the bounding box.
 Point3 BoundingBox.getMaximum()
          Gets the maximum corner of the box.
 Point3 BoundingBox.getMinimum()
          Gets the minimum corner of the box.
static Point3 Point3.mid(Point3 p1, Point3 p2, Point3 dest)
           
 Point3 Point3.set(float x, float y, float z)
           
 Point3 Point3.set(Point3 p)
           
 Point3 Matrix4.transformP(Point3 p)
          Computes this*p and returns the result as a new Point3 object.
 

Methods in org.sunflow.math with parameters of type Point3
static Point3 Point3.add(Point3 p, Vector3 v, Point3 dest)
           
static Point3 Point3.blend(Point3 p0, Point3 p1, float blend, Point3 dest)
           
 boolean BoundingBox.contains(Point3 p)
          Checks to see if the specified pointis inside the volume defined by this box.
 float Point3.distanceTo(Point3 p)
           
 float Point3.distanceToSquared(Point3 p)
           
 void BoundingBox.include(Point3 p)
          Changes the extents of the box as needed to include the given pointinto this box.
static Matrix4 Matrix4.lookAt(Point3 eye, Point3 target, Vector3 up)
          Creates a camera positioning matrix from the given eye and target points and up vector.
static Point3 Point3.mid(Point3 p1, Point3 p2, Point3 dest)
           
static float PerlinScalar.noise(Point3 p)
           
static Vector3 PerlinVector.noise(Point3 p)
           
static float PerlinScalar.noise(Point3 p, float t)
           
static Vector3 PerlinVector.noise(Point3 p, float t)
           
static Vector3 Point3.normal(Point3 p0, Point3 p1, Point3 p2)
           
static Vector3 Point3.normal(Point3 p0, Point3 p1, Point3 p2, Vector3 dest)
           
static float PerlinScalar.pnoise(Point3 p, float t, Vector3 pperiod, float tperiod)
           
static Vector3 PerlinVector.pnoise(Point3 p, float t, Vector3 pperiod, float tperiod)
           
static float PerlinScalar.pnoise(Point3 p, Vector3 period)
           
static Vector3 PerlinVector.pnoise(Point3 p, Vector3 period)
           
 Point3 Point3.set(Point3 p)
           
static float PerlinScalar.snoise(Point3 p)
           
static Vector3 PerlinVector.snoise(Point3 p)
           
static float PerlinScalar.snoise(Point3 p, float t)
           
static Vector3 PerlinVector.snoise(Point3 p, float t)
           
static float PerlinScalar.spnoise(Point3 p, float t, Vector3 pperiod, float tperiod)
           
static Vector3 PerlinVector.spnoise(Point3 p, float t, Vector3 pperiod, float tperiod)
           
static float PerlinScalar.spnoise(Point3 p, Vector3 period)
           
static Vector3 PerlinVector.spnoise(Point3 p, Vector3 period)
           
static Vector3 Point3.sub(Point3 p1, Point3 p2, Vector3 dest)
           
 Point3 Matrix4.transformP(Point3 p)
          Computes this*p and returns the result as a new Point3 object.
 

Constructors in org.sunflow.math with parameters of type Point3
BoundingBox(Point3 p)
          Creates a bounding box containing only the specified point.
Point3(Point3 p)