Uses of Class
org.sunflow.math.Matrix4

Packages that use Matrix4
org.sunflow   
org.sunflow.core   
org.sunflow.core.light   
org.sunflow.core.parser   
org.sunflow.core.primitive   
org.sunflow.core.tesselatable   
org.sunflow.math   
 

Uses of Matrix4 in org.sunflow
 

Methods in org.sunflow with parameters of type Matrix4
 void SunflowAPI.parameter(java.lang.String name, Matrix4 value)
           
 void SunflowAPIInterface.parameter(java.lang.String name, Matrix4 value)
          Declare a parameter with the specified name and value.
 

Uses of Matrix4 in org.sunflow.core
 

Methods in org.sunflow.core that return Matrix4
 Matrix4 ShadingState.getCameraToWorld()
          Get a transformation matrix that will transform camera space points into world space.
 Matrix4 ParameterList.getMatrix(java.lang.String name, Matrix4 defaultValue)
          Get the specified matrix parameter from this list.
 Matrix4 ShadingState.getWorldToCamera()
          Get a transformation matrix that will transform world space points into camera space.
 

Methods in org.sunflow.core with parameters of type Matrix4
static Instance Instance.createTemporary(PrimitiveList primitives, Matrix4 transform, Shader shader)
           
 Matrix4 ParameterList.getMatrix(java.lang.String name, Matrix4 defaultValue)
          Get the specified matrix parameter from this list.
 BoundingBox PrimitiveList.getWorldBounds(Matrix4 o2w)
          Compute a bounding box of this object in world space, using the specified object-to-world transformation matrix.
 BoundingBox Tesselatable.getWorldBounds(Matrix4 o2w)
          Compute a bounding box of this object in world space, using the specified object-to-world transformation matrix.
 Ray Ray.transform(Matrix4 m)
          Create a new ray by transforming the supplied one by the given matrix.
 

Uses of Matrix4 in org.sunflow.core.light
 

Methods in org.sunflow.core.light with parameters of type Matrix4
 BoundingBox ImageBasedLight.getWorldBounds(Matrix4 o2w)
           
 BoundingBox SunSkyLight.getWorldBounds(Matrix4 o2w)
           
 

Uses of Matrix4 in org.sunflow.core.parser
 

Methods in org.sunflow.core.parser that return Matrix4
protected abstract  Matrix4 SCAbstractParser.parseMatrix()
           
protected  Matrix4 SCBinaryParser.parseMatrix()
           
protected  Matrix4 SCAsciiParser.parseMatrix()
           
 

Uses of Matrix4 in org.sunflow.core.primitive
 

Methods in org.sunflow.core.primitive with parameters of type Matrix4
 BoundingBox Torus.getWorldBounds(Matrix4 o2w)
           
 BoundingBox SphereFlake.getWorldBounds(Matrix4 o2w)
           
 BoundingBox Background.getWorldBounds(Matrix4 o2w)
           
 BoundingBox CornellBox.getWorldBounds(Matrix4 o2w)
           
 BoundingBox TriangleMesh.getWorldBounds(Matrix4 o2w)
           
 BoundingBox Box.getWorldBounds(Matrix4 o2w)
           
 BoundingBox Cylinder.getWorldBounds(Matrix4 o2w)
           
 BoundingBox BanchoffSurface.getWorldBounds(Matrix4 o2w)
           
 BoundingBox Plane.getWorldBounds(Matrix4 o2w)
           
 BoundingBox ParticleSurface.getWorldBounds(Matrix4 o2w)
           
 BoundingBox JuliaFractal.getWorldBounds(Matrix4 o2w)
           
 BoundingBox CubeGrid.getWorldBounds(Matrix4 o2w)
           
 BoundingBox Hair.getWorldBounds(Matrix4 o2w)
           
 BoundingBox QuadMesh.getWorldBounds(Matrix4 o2w)
           
 BoundingBox Sphere.getWorldBounds(Matrix4 o2w)
           
 

Uses of Matrix4 in org.sunflow.core.tesselatable
 

Methods in org.sunflow.core.tesselatable with parameters of type Matrix4
 BoundingBox FileMesh.getWorldBounds(Matrix4 o2w)
           
 BoundingBox BezierMesh.getWorldBounds(Matrix4 o2w)
           
 

Uses of Matrix4 in org.sunflow.math
 

Fields in org.sunflow.math declared as Matrix4
static Matrix4 Matrix4.IDENTITY
           
static Matrix4 Matrix4.ZERO
           
 

Methods in org.sunflow.math that return Matrix4
static Matrix4 Matrix4.blend(Matrix4 m0, Matrix4 m1, float t)
           
static Matrix4 Matrix4.fromBasis(OrthoNormalBasis basis)
          Creates a rotation matrix from an OrthonormalBasis.
 Matrix4 MovingMatrix4.getData(int i)
          Get the matrix for the given time step.
 Matrix4 Matrix4.inverse()
          Compute the inverse of this matrix and return it as a new object.
static Matrix4 Matrix4.lookAt(Point3 eye, Point3 target, Vector3 up)
          Creates a camera positioning matrix from the given eye and target points and up vector.
 Matrix4 Matrix4.multiply(Matrix4 m)
          Computes this*m and return the result as a new Matrix4
static Matrix4 Matrix4.rotate(float x, float y, float z, float theta)
          Creates a rotation matrix about the specified axis.
static Matrix4 Matrix4.rotateX(float theta)
          Creates a rotation matrix about the X axis.
static Matrix4 Matrix4.rotateY(float theta)
          Creates a rotation matrix about the Y axis.
static Matrix4 Matrix4.rotateZ(float theta)
          Creates a rotation matrix about the Z axis.
 Matrix4 MovingMatrix4.sample(float time)
           
static Matrix4 Matrix4.scale(float s)
          Create a uniform scaling matrix.
static Matrix4 Matrix4.scale(float sx, float sy, float sz)
          Creates a non-uniform scaling matrix.
static Matrix4 Matrix4.translation(float x, float y, float z)
          Create a translation matrix for the specified vector.
 

Methods in org.sunflow.math with parameters of type Matrix4
static Matrix4 Matrix4.blend(Matrix4 m0, Matrix4 m1, float t)
           
 boolean Matrix4.equals(Matrix4 m)
           
 Matrix4 Matrix4.multiply(Matrix4 m)
          Computes this*m and return the result as a new Matrix4
 void MovingMatrix4.updateData(int i, Matrix4 m)
          Updates the matrix for the given time step.
 

Constructors in org.sunflow.math with parameters of type Matrix4
MovingMatrix4(Matrix4 m)
          Constructs a simple static matrix.