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java.lang.Objectorg.sunflow.core.TextureCache
public final class TextureCache
Maintains a cache of all loaded texture maps. This is usefull if the same texture might be used more than once in your scene.
Constructor Summary | |
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TextureCache()
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Method Summary | |
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void |
flush()
Flush all textures from the cache, this will cause them to be reloaded anew the next time they are accessed. |
Texture |
getTexture(java.lang.String filename,
boolean isLinear)
Gets a reference to the texture specified by the given filename. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public TextureCache()
Method Detail |
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public Texture getTexture(java.lang.String filename, boolean isLinear)
filename
- image file to loadisLinear
- is the texture gamma corrected?
Texture
public void flush()
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