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Classes | |
class | SoQtRenderArea |
The SoQtRenderArea class adds scenegraph handling and event management.
The SoQtRenderArea class is a component that adds scenegraph management and input device event handling to the SoQtGLWidget component. More... | |
class | SoQtViewer |
The SoQtViewer class is the top level base viewer class.
This is an abstract class, which adds the following features to it's SoQtRenderArea superclass: convenient methods for camera handling, an automatic headlight configuration. More... | |
class | SoQtFullViewer |
The SoQtFullViewer class adds some user interface components to the viewer canvas.
The SoQtFullViewer is an abstract viewer class which extends it's superclass (the basic SoQtViewer class) with two major user interface additions:. More... | |
class | SoQtPlaneViewer |
The SoQtPlaneViewer class is for examining 3D models by moving the camera in orthogonal planes.
The SoQtPlaneViewer is a viewer that is useful for "CAD-style" applications, where you want the end-user to examine your model with the viewpoint set from one of the three principal axes. More... | |
class | SoQtExaminerViewer |
The SoQtExaminerViewer class is a 3D-model examination viewer.
This class is the viewer considered to be the most "general purpose" viewer, and it is often used in rapid prototyping to examine simple models aswell as complete scenes (although for the latter, you might be better off with one of the other viewer classes). More... | |
class | SoQtConstrainedViewer |
The SoQtConstrainedViewer class is the superclass for viewers with constrains on the viewpoint.
This abstract viewer class adds new methods to keep the camera in an upright position according to some arbitrary up-direction. The up-direction can be decided by either the application programmer (by using SoQtConstrainedViewer::setUpDirection()) or the end-user, through interaction mechanisms defined by the subclasses. More... | |
class | SoQtFlyViewer |
The SoQtFlyViewer class implements controls for moving the camera in a "flying" motion.
Controls:. More... |
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