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SoQt Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
SoQtTakes care of Qt initialization and event dispatching.

This is the "application-wide" class with solely static methods handling initialization and event processing tasks. You must use this class in any application built on top of the SoQt library

SoQtComponentBase class for all GUI components
SoQtConstrainedViewerSuperclass for viewers with constrains on the viewpoint.

This abstract viewer class adds new methods to keep the camera in an upright position according to some arbitrary up-direction. The up-direction can be decided by either the application programmer (by using SoQtConstrainedViewer::setUpDirection()) or the end-user, through interaction mechanisms defined by the subclasses

SoQtCursorUsed to set cursors for GUI components.

The class provides both a set of pre-defined cursor shapes, aswell as the option to use custom bitmap graphics

SoQtCursor::CustomCursorThe SoQtCursor::CustomCursor class is used to specify bitmap data for SoQtCursor custom cursors
SoQtDeviceBase class for the translation devices.

The SoQt device classes provide glue functionality for translating native GUI events from the underlying toolkit to Inventor scenegraph SoEvent events

SoQtExaminerViewer3D-model examination viewer.

This class is the viewer considered to be the most "general purpose" viewer, and it is often used in rapid prototyping to examine simple models aswell as complete scenes (although for the latter, you might be better off with one of the other viewer classes)

SoQtFlyViewerImplements controls for moving the camera in a "flying" motion.

Controls:

SoQtFullViewerAdds some user interface components to the viewer canvas.

The SoQtFullViewer is an abstract viewer class which extends it's superclass (the basic SoQtViewer class) with two major user interface additions:

SoQtGLWidgetManages OpenGL contexts.

This is the basic, abstract component class which sets up an OpenGL canvas for its subclasses

SoQtKeyboardKeyboard input device abstraction.

The SoQtKeyboard class is the glue between native keyboard handling and keyboard interaction with the Inventor scenegraph

SoQtMouseMouse input device abstraction.

The SoQtMouse class is the glue between native mouse handling and mouse interaction in the Inventor scenegraph

SoQtObjectCommon superclass for all SoQt component classes.

The purpose of making this class the superclass of all SoQt device, component and viewer classes is to be able to do run-time type checking of the SoQt objects

SoQtPlaneViewerFor examining 3D models by moving the camera in orthogonal planes.

The SoQtPlaneViewer is a viewer that is useful for "CAD-style" applications, where you want the end-user to examine your model with the viewpoint set from one of the three principal axes

SoQtRenderAreaAdds scenegraph handling and event management.

The SoQtRenderArea class is a component that adds scenegraph management and input device event handling to the SoQtGLWidget component

SoQtSpaceballSpaceball input device abstraction.

The SoQtSpaceball class is the glue between native spaceball handling and how those events translates to generic events for the Inventor API scenegraph

SoQtViewerTop level base viewer class.

This is an abstract class, which adds the following features to it's SoQtRenderArea superclass: convenient methods for camera handling, an automatic headlight configuration


Copyright © 1998-2005 by Systems in Motion AS. All rights reserved.

Generated on Mon Mar 27 00:38:51 2006 for SoQt by Doxygen. 1.4.6