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libavcodec/vdpau.c

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00001 /*
00002  * Video Decode and Presentation API for UNIX (VDPAU) is used for
00003  * HW decode acceleration for MPEG-1/2, H.264 and VC-1.
00004  *
00005  * Copyright (c) 2008 NVIDIA
00006  *
00007  * This file is part of FFmpeg.
00008  *
00009  * FFmpeg is free software; you can redistribute it and/or
00010  * modify it under the terms of the GNU Lesser General Public
00011  * License as published by the Free Software Foundation; either
00012  * version 2.1 of the License, or (at your option) any later version.
00013  *
00014  * FFmpeg is distributed in the hope that it will be useful,
00015  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00016  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00017  * Lesser General Public License for more details.
00018  *
00019  * You should have received a copy of the GNU Lesser General Public
00020  * License along with FFmpeg; if not, write to the Free Software
00021  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
00022  */
00023 
00024 #include <limits.h>
00025 #include "avcodec.h"
00026 #include "h264.h"
00027 #include "vc1.h"
00028 
00029 #undef NDEBUG
00030 #include <assert.h>
00031 
00032 #include "vdpau.h"
00033 #include "vdpau_internal.h"
00034 
00041 void ff_vdpau_h264_set_reference_frames(MpegEncContext *s)
00042 {
00043     H264Context *h = s->avctx->priv_data;
00044     struct vdpau_render_state *render, *render_ref;
00045     VdpReferenceFrameH264 *rf, *rf2;
00046     Picture *pic;
00047     int i, list, pic_frame_idx;
00048 
00049     render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
00050     assert(render);
00051 
00052     rf = &render->info.h264.referenceFrames[0];
00053 #define H264_RF_COUNT FF_ARRAY_ELEMS(render->info.h264.referenceFrames)
00054 
00055     for (list = 0; list < 2; ++list) {
00056         Picture **lp = list ? h->long_ref : h->short_ref;
00057         int ls = list ? h->long_ref_count : h->short_ref_count;
00058 
00059         for (i = 0; i < ls; ++i) {
00060             pic = lp[i];
00061             if (!pic || !pic->reference)
00062                 continue;
00063             pic_frame_idx = pic->long_ref ? pic->pic_id : pic->frame_num;
00064 
00065             render_ref = (struct vdpau_render_state *)pic->data[0];
00066             assert(render_ref);
00067 
00068             rf2 = &render->info.h264.referenceFrames[0];
00069             while (rf2 != rf) {
00070                 if (
00071                     (rf2->surface == render_ref->surface)
00072                     && (rf2->is_long_term == pic->long_ref)
00073                     && (rf2->frame_idx == pic_frame_idx)
00074                 )
00075                     break;
00076                 ++rf2;
00077             }
00078             if (rf2 != rf) {
00079                 rf2->top_is_reference    |= (pic->reference & PICT_TOP_FIELD)    ? VDP_TRUE : VDP_FALSE;
00080                 rf2->bottom_is_reference |= (pic->reference & PICT_BOTTOM_FIELD) ? VDP_TRUE : VDP_FALSE;
00081                 continue;
00082             }
00083 
00084             if (rf >= &render->info.h264.referenceFrames[H264_RF_COUNT])
00085                 continue;
00086 
00087             rf->surface             = render_ref->surface;
00088             rf->is_long_term        = pic->long_ref;
00089             rf->top_is_reference    = (pic->reference & PICT_TOP_FIELD)    ? VDP_TRUE : VDP_FALSE;
00090             rf->bottom_is_reference = (pic->reference & PICT_BOTTOM_FIELD) ? VDP_TRUE : VDP_FALSE;
00091             rf->field_order_cnt[0]  = pic->field_poc[0];
00092             rf->field_order_cnt[1]  = pic->field_poc[1];
00093             rf->frame_idx           = pic_frame_idx;
00094 
00095             ++rf;
00096         }
00097     }
00098 
00099     for (; rf < &render->info.h264.referenceFrames[H264_RF_COUNT]; ++rf) {
00100         rf->surface             = VDP_INVALID_HANDLE;
00101         rf->is_long_term        = 0;
00102         rf->top_is_reference    = 0;
00103         rf->bottom_is_reference = 0;
00104         rf->field_order_cnt[0]  = 0;
00105         rf->field_order_cnt[1]  = 0;
00106         rf->frame_idx           = 0;
00107     }
00108 }
00109 
00110 void ff_vdpau_add_data_chunk(MpegEncContext *s,
00111                              const uint8_t *buf, int buf_size)
00112 {
00113     struct vdpau_render_state *render;
00114 
00115     render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
00116     assert(render);
00117 
00118     render->bitstream_buffers= av_fast_realloc(
00119         render->bitstream_buffers,
00120         &render->bitstream_buffers_allocated,
00121         sizeof(*render->bitstream_buffers)*(render->bitstream_buffers_used + 1)
00122     );
00123 
00124     render->bitstream_buffers[render->bitstream_buffers_used].struct_version  = VDP_BITSTREAM_BUFFER_VERSION;
00125     render->bitstream_buffers[render->bitstream_buffers_used].bitstream       = buf;
00126     render->bitstream_buffers[render->bitstream_buffers_used].bitstream_bytes = buf_size;
00127     render->bitstream_buffers_used++;
00128 }
00129 
00130 void ff_vdpau_h264_picture_complete(MpegEncContext *s)
00131 {
00132     H264Context *h = s->avctx->priv_data;
00133     struct vdpau_render_state *render;
00134     int i;
00135 
00136     render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
00137     assert(render);
00138 
00139     render->info.h264.slice_count = h->slice_num;
00140     if (render->info.h264.slice_count < 1)
00141         return;
00142 
00143     for (i = 0; i < 2; ++i) {
00144         int foc = s->current_picture_ptr->field_poc[i];
00145         if (foc == INT_MAX)
00146             foc = 0;
00147         render->info.h264.field_order_cnt[i] = foc;
00148     }
00149 
00150     render->info.h264.is_reference                           = (s->current_picture_ptr->reference & 3) ? VDP_TRUE : VDP_FALSE;
00151     render->info.h264.frame_num                              = h->frame_num;
00152     render->info.h264.field_pic_flag                         = s->picture_structure != PICT_FRAME;
00153     render->info.h264.bottom_field_flag                      = s->picture_structure == PICT_BOTTOM_FIELD;
00154     render->info.h264.num_ref_frames                         = h->sps.ref_frame_count;
00155     render->info.h264.mb_adaptive_frame_field_flag           = h->sps.mb_aff && !render->info.h264.field_pic_flag;
00156     render->info.h264.constrained_intra_pred_flag            = h->pps.constrained_intra_pred;
00157     render->info.h264.weighted_pred_flag                     = h->pps.weighted_pred;
00158     render->info.h264.weighted_bipred_idc                    = h->pps.weighted_bipred_idc;
00159     render->info.h264.frame_mbs_only_flag                    = h->sps.frame_mbs_only_flag;
00160     render->info.h264.transform_8x8_mode_flag                = h->pps.transform_8x8_mode;
00161     render->info.h264.chroma_qp_index_offset                 = h->pps.chroma_qp_index_offset[0];
00162     render->info.h264.second_chroma_qp_index_offset          = h->pps.chroma_qp_index_offset[1];
00163     render->info.h264.pic_init_qp_minus26                    = h->pps.init_qp - 26;
00164     render->info.h264.num_ref_idx_l0_active_minus1           = h->pps.ref_count[0] - 1;
00165     render->info.h264.num_ref_idx_l1_active_minus1           = h->pps.ref_count[1] - 1;
00166     render->info.h264.log2_max_frame_num_minus4              = h->sps.log2_max_frame_num - 4;
00167     render->info.h264.pic_order_cnt_type                     = h->sps.poc_type;
00168     render->info.h264.log2_max_pic_order_cnt_lsb_minus4      = h->sps.log2_max_poc_lsb - 4;
00169     render->info.h264.delta_pic_order_always_zero_flag       = h->sps.delta_pic_order_always_zero_flag;
00170     render->info.h264.direct_8x8_inference_flag              = h->sps.direct_8x8_inference_flag;
00171     render->info.h264.entropy_coding_mode_flag               = h->pps.cabac;
00172     render->info.h264.pic_order_present_flag                 = h->pps.pic_order_present;
00173     render->info.h264.deblocking_filter_control_present_flag = h->pps.deblocking_filter_parameters_present;
00174     render->info.h264.redundant_pic_cnt_present_flag         = h->pps.redundant_pic_cnt_present;
00175     memcpy(render->info.h264.scaling_lists_4x4, h->pps.scaling_matrix4, sizeof(render->info.h264.scaling_lists_4x4));
00176     memcpy(render->info.h264.scaling_lists_8x8, h->pps.scaling_matrix8, sizeof(render->info.h264.scaling_lists_8x8));
00177 
00178     ff_draw_horiz_band(s, 0, s->avctx->height);
00179     render->bitstream_buffers_used = 0;
00180 }
00181 
00182 void ff_vdpau_mpeg_picture_complete(MpegEncContext *s, const uint8_t *buf,
00183                                     int buf_size, int slice_count)
00184 {
00185     struct vdpau_render_state *render, *last, *next;
00186     int i;
00187 
00188     if (!s->current_picture_ptr) return;
00189 
00190     render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
00191     assert(render);
00192 
00193     /* fill VdpPictureInfoMPEG1Or2 struct */
00194     render->info.mpeg.picture_structure          = s->picture_structure;
00195     render->info.mpeg.picture_coding_type        = s->pict_type;
00196     render->info.mpeg.intra_dc_precision         = s->intra_dc_precision;
00197     render->info.mpeg.frame_pred_frame_dct       = s->frame_pred_frame_dct;
00198     render->info.mpeg.concealment_motion_vectors = s->concealment_motion_vectors;
00199     render->info.mpeg.intra_vlc_format           = s->intra_vlc_format;
00200     render->info.mpeg.alternate_scan             = s->alternate_scan;
00201     render->info.mpeg.q_scale_type               = s->q_scale_type;
00202     render->info.mpeg.top_field_first            = s->top_field_first;
00203     render->info.mpeg.full_pel_forward_vector    = s->full_pel[0]; // MPEG-1 only.  Set 0 for MPEG-2
00204     render->info.mpeg.full_pel_backward_vector   = s->full_pel[1]; // MPEG-1 only.  Set 0 for MPEG-2
00205     render->info.mpeg.f_code[0][0]               = s->mpeg_f_code[0][0]; // For MPEG-1 fill both horiz. & vert.
00206     render->info.mpeg.f_code[0][1]               = s->mpeg_f_code[0][1];
00207     render->info.mpeg.f_code[1][0]               = s->mpeg_f_code[1][0];
00208     render->info.mpeg.f_code[1][1]               = s->mpeg_f_code[1][1];
00209     for (i = 0; i < 64; ++i) {
00210         render->info.mpeg.intra_quantizer_matrix[i]     = s->intra_matrix[i];
00211         render->info.mpeg.non_intra_quantizer_matrix[i] = s->inter_matrix[i];
00212     }
00213 
00214     render->info.mpeg.forward_reference          = VDP_INVALID_HANDLE;
00215     render->info.mpeg.backward_reference         = VDP_INVALID_HANDLE;
00216 
00217     switch(s->pict_type){
00218     case  FF_B_TYPE:
00219         next = (struct vdpau_render_state *)s->next_picture.data[0];
00220         assert(next);
00221         render->info.mpeg.backward_reference     = next->surface;
00222         // no return here, going to set forward prediction
00223     case  FF_P_TYPE:
00224         last = (struct vdpau_render_state *)s->last_picture.data[0];
00225         if (!last) // FIXME: Does this test make sense?
00226             last = render; // predict second field from the first
00227         render->info.mpeg.forward_reference      = last->surface;
00228     }
00229 
00230     ff_vdpau_add_data_chunk(s, buf, buf_size);
00231 
00232     render->info.mpeg.slice_count                = slice_count;
00233 
00234     if (slice_count)
00235         ff_draw_horiz_band(s, 0, s->avctx->height);
00236     render->bitstream_buffers_used               = 0;
00237 }
00238 
00239 void ff_vdpau_vc1_decode_picture(MpegEncContext *s, const uint8_t *buf,
00240                                  int buf_size)
00241 {
00242     VC1Context *v = s->avctx->priv_data;
00243     struct vdpau_render_state *render, *last, *next;
00244 
00245     render = (struct vdpau_render_state *)s->current_picture.data[0];
00246     assert(render);
00247 
00248     /*  fill LvPictureInfoVC1 struct */
00249     render->info.vc1.frame_coding_mode  = v->fcm;
00250     render->info.vc1.postprocflag       = v->postprocflag;
00251     render->info.vc1.pulldown           = v->broadcast;
00252     render->info.vc1.interlace          = v->interlace;
00253     render->info.vc1.tfcntrflag         = v->tfcntrflag;
00254     render->info.vc1.finterpflag        = v->finterpflag;
00255     render->info.vc1.psf                = v->psf;
00256     render->info.vc1.dquant             = v->dquant;
00257     render->info.vc1.panscan_flag       = v->panscanflag;
00258     render->info.vc1.refdist_flag       = v->refdist_flag;
00259     render->info.vc1.quantizer          = v->quantizer_mode;
00260     render->info.vc1.extended_mv        = v->extended_mv;
00261     render->info.vc1.extended_dmv       = v->extended_dmv;
00262     render->info.vc1.overlap            = v->overlap;
00263     render->info.vc1.vstransform        = v->vstransform;
00264     render->info.vc1.loopfilter         = v->s.loop_filter;
00265     render->info.vc1.fastuvmc           = v->fastuvmc;
00266     render->info.vc1.range_mapy_flag    = v->range_mapy_flag;
00267     render->info.vc1.range_mapy         = v->range_mapy;
00268     render->info.vc1.range_mapuv_flag   = v->range_mapuv_flag;
00269     render->info.vc1.range_mapuv        = v->range_mapuv;
00270     /* Specific to simple/main profile only */
00271     render->info.vc1.multires           = v->multires;
00272     render->info.vc1.syncmarker         = v->s.resync_marker;
00273     render->info.vc1.rangered           = v->rangered | (v->rangeredfrm << 1);
00274     render->info.vc1.maxbframes         = v->s.max_b_frames;
00275 
00276     render->info.vc1.deblockEnable      = v->postprocflag & 1;
00277     render->info.vc1.pquant             = v->pq;
00278 
00279     render->info.vc1.forward_reference  = VDP_INVALID_HANDLE;
00280     render->info.vc1.backward_reference = VDP_INVALID_HANDLE;
00281 
00282     if (v->bi_type)
00283         render->info.vc1.picture_type = 4;
00284     else
00285         render->info.vc1.picture_type = s->pict_type - 1 + s->pict_type / 3;
00286 
00287     switch(s->pict_type){
00288     case  FF_B_TYPE:
00289         next = (struct vdpau_render_state *)s->next_picture.data[0];
00290         assert(next);
00291         render->info.vc1.backward_reference = next->surface;
00292         // no break here, going to set forward prediction
00293     case  FF_P_TYPE:
00294         last = (struct vdpau_render_state *)s->last_picture.data[0];
00295         if (!last) // FIXME: Does this test make sense?
00296             last = render; // predict second field from the first
00297         render->info.vc1.forward_reference = last->surface;
00298     }
00299 
00300     ff_vdpau_add_data_chunk(s, buf, buf_size);
00301 
00302     render->info.vc1.slice_count          = 1;
00303 
00304     ff_draw_horiz_band(s, 0, s->avctx->height);
00305     render->bitstream_buffers_used        = 0;
00306 }
00307 
00308 /* @}*/

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