#include <Rescale.hpp>
Inherits csound::ScoreNode.
Public Member Functions
- virtual void addChild (Node *node)
- virtual void clear ()
- virtual ublas::matrix< double > createTransform ()
- virtual double & element (size_t row, size_t column)
- virtual ublas::matrix< double > getLocalCoordinates () const
- virtual void getRescale (int dimension, bool &rescaleMinimum, bool &rescaleRange, double &targetMinimum, double &targetRange)
- virtual Score & getScore ()
- virtual void initialize ()
- virtual void produceOrTransform (Score &score, size_t beginAt, size_t endAt, const ublas::matrix< double > &coordinates)
- Rescale ()
- virtual void setElement (size_t row, size_t column, double value)
- virtual void setRescale (int dimension, bool rescaleMinimum, bool rescaleRange, double targetMinimum, double targetRange)
- virtual ublas::matrix< double > traverse (const ublas::matrix< double > &globalCoordinates, Score &score)
- virtual ~Rescale ()
Data Fields
Protected Attributes
Static Private Attributes
Detailed Description
Rescales all child events to fit a bounding hypercube in music space. No, some, or all dimensions may be rescaled to fit the minimum alone, the range alone, or both the minimum and the range.
Constructor & Destructor Documentation
csound::Rescale::Rescale |
( |
|
) |
|
virtual csound::Rescale::~Rescale |
( |
|
) |
[virtual] |
Member Function Documentation
virtual void csound::Node::addChild |
( |
Node * |
node |
) |
[virtual, inherited] |
virtual void csound::Node::clear |
( |
|
) |
[virtual, inherited] |
virtual ublas::matrix<double> csound::Node::createTransform |
( |
|
) |
[virtual, inherited] |
virtual double& csound::Node::element |
( |
size_t |
row, |
|
|
size_t |
column | |
|
) |
| | [virtual, inherited] |
virtual ublas::matrix<double> csound::Node::getLocalCoordinates |
( |
|
) |
const [virtual, inherited] |
Returns the local transformation of coordinate system.
Reimplemented in csound::Random.
virtual void csound::Rescale::getRescale |
( |
int |
dimension, |
|
|
bool & |
rescaleMinimum, |
|
|
bool & |
rescaleRange, |
|
|
double & |
targetMinimum, |
|
|
double & |
targetRange | |
|
) |
| | [virtual] |
virtual Score& csound::ScoreNode::getScore |
( |
|
) |
[virtual, inherited] |
virtual void csound::Rescale::initialize |
( |
|
) |
[virtual] |
virtual void csound::Rescale::produceOrTransform |
( |
Score & |
score, |
|
|
size_t |
beginAt, |
|
|
size_t |
endAt, |
|
|
const ublas::matrix< double > & |
coordinates | |
|
) |
| | [virtual] |
virtual void csound::Node::setElement |
( |
size_t |
row, |
|
|
size_t |
column, |
|
|
double |
value | |
|
) |
| | [virtual, inherited] |
virtual void csound::Rescale::setRescale |
( |
int |
dimension, |
|
|
bool |
rescaleMinimum, |
|
|
bool |
rescaleRange, |
|
|
double |
targetMinimum, |
|
|
double |
targetRange | |
|
) |
| | [virtual] |
virtual ublas::matrix<double> csound::Node::traverse |
( |
const ublas::matrix< double > & |
globalCoordinates, |
|
|
Score & |
score | |
|
) |
| | [virtual, inherited] |
The default implementation postconcatenates its own local coordinate system with the global coordinates, then passes the score and the product of coordinate systems to each child, thus performing a depth-first traversal of the music graph.
Reimplemented in csound::Hocket, and csound::Sequence.
Field Documentation