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src
ui
target.h
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteŃ.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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// target.h
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#pragma once
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#include "
common/event.h
"
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#include "common/misc.h"
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#include "
common/restext.h
"
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#include "
graphics/engine/engine.h
"
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#include "
object/robotmain.h
"
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#include "
object/object.h
"
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#include "ui/control.h"
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#include <string>
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namespace
Ui
{
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class
CTarget
:
public
CControl
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{
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public
:
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CTarget
();
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~
CTarget
();
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bool
Create(
Math::Point
pos,
Math::Point
dim,
int
icon,
EventType
eventMsg);
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bool
EventProcess(
const
Event
&event);
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void
Draw();
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bool
GetTooltip(
Math::Point
pos, std::string &name);
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protected
:
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CObject
* DetectFriendObject(
Math::Point
pos);
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};
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}
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engine.h
Main graphics engine - CEngine class.
Ui
Definition:
controller.h:32
robotmain.h
CRobotMain - main class of Colobot game engine.
Ui::CTarget
Definition:
target.h:40
restext.h
Translation and string resource utilities.
Math::Point
2D point
Definition:
point.h:49
object.h
CObject - base class for all game objects.
event.h
Event types, structs and event queue.
EventType
EventType
Type of event message.
Definition:
event.h:38
Event
Event sent by system, interface or game.
Definition:
event.h:678
CObject
Definition:
object.h:357
Ui::CControl
Definition:
control.h:66
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