25 #include "common/misc.h"
32 #include "ui/control.h"
33 #include "ui/button.h"
41 #include "ui/editvalue.h"
42 #include "ui/scroll.h"
43 #include "ui/slider.h"
45 #include "ui/shortcut.h"
46 #include "ui/compass.h"
47 #include "ui/target.h"
49 #include "ui/window.h"
55 const int MAXCONTROL = 100;
64 bool EventProcess(
const Event &event);
65 bool GetTooltip(
Math::Point pos, std::string &name);
93 int GetNextFreeControl();
Main graphics engine - CEngine class.
Definition: shortcut.h:30
Definition: controller.h:32
Camera handling - CCamera class.
Point struct and related functions.
Global event queue.
Definition: event.h:751
Definition: editvalue.h:46
2D point
Definition: point.h:49
Camera moving in 3D scene.
Definition: camera.h:133
The graphics engine.
Definition: engine.h:684
Event types, structs and event queue.
EventType
Type of event message.
Definition: event.h:38
Event sent by system, interface or game.
Definition: event.h:678
Definition: interface.h:58