Colobot
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Pages
target.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 // target.h
21 
22 #pragma once
23 
24 #include "common/event.h"
25 #include "common/misc.h"
26 #include "common/restext.h"
27 
28 #include "graphics/engine/engine.h"
29 
30 #include "object/robotmain.h"
31 #include "object/object.h"
32 
33 #include "ui/control.h"
34 
35 #include <string>
36 
37 
38 namespace Ui {
39 
40 class CTarget : public CControl
41 {
42 public:
43  CTarget();
44  ~CTarget();
45 
46  bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
47 
48  bool EventProcess(const Event &event);
49  void Draw();
50  bool GetTooltip(Math::Point pos, std::string &name);
51 
52 protected:
53  CObject* DetectFriendObject(Math::Point pos);
54 };
55 
56 
57 }
58 
Main graphics engine - CEngine class.
Definition: controller.h:32
CRobotMain - main class of Colobot game engine.
Definition: target.h:40
Translation and string resource utilities.
2D point
Definition: point.h:49
CObject - base class for all game objects.
Event types, structs and event queue.
EventType
Type of event message.
Definition: event.h:38
Event sent by system, interface or game.
Definition: event.h:678
Definition: object.h:357
Definition: control.h:66