25 #include "object/task/task.h"
63 bool EventProcess(
const Event &event);
65 Error Start(TaskManipOrder order, TaskManipArm arm);
72 CObject* SearchTakeFrontObject(
bool bAdvance,
Math::Vector &pos,
float &distance,
float &angle);
73 CObject* SearchTakeBackObject(
bool bAdvance,
Math::Vector &pos,
float &distance,
float &angle);
74 CObject* SearchOtherObject(
bool bAdvance,
Math::Vector &pos,
float &distance,
float &angle,
float &height);
75 bool TruckTakeObject();
76 bool TruckDeposeObject();
78 void SoundManip(
float time,
float amplitude=1.0f,
float frequency=1.0f);
81 TaskManipOrder m_order;
87 float m_initialAngle[5];
88 float m_finalAngle[5];
90 float m_advanceLength;
ObjectType
Type of game object.
Definition: object.h:51
CObject - base class for all game objects.
Vector struct and related functions.
Error
Type of error or info message.
Definition: global.h:32
3D (3x1) vector
Definition: vector.h:52
Definition: taskmanip.h:57
Event sent by system, interface or game.
Definition: event.h:678