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editvalue.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 // editvalue.h
21 
22 #pragma once
23 
24 
25 #include "ui/control.h"
26 
27 
28 namespace Gfx{
29 class CEngine;
30 }
31 
32 namespace Ui {
33 
34 enum EditValueType
35 {
36  EVT_INT = 1, // integer
37  EVT_FLOAT = 2, // float value
38  EVT_100 = 3, // percent (0 .. 1)
39 };
40 
41 class CEdit;
42 class CButton;
43 
44 
45 
46 class CEditValue : public CControl
47 {
48 public:
49  CEditValue();
50  virtual ~CEditValue();
51 
52  bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventType);
53 
54  void SetPos(Math::Point pos);
55  void SetDim(Math::Point dim);
56 
57  bool EventProcess(const Event &event);
58  void Draw();
59 
60  void SetType(EditValueType type);
61  EditValueType GetType();
62 
63  void SetValue(float value, bool bSendMessage=false);
64  float GetValue();
65 
66  void SetStepValue(float value);
67  float GetStepValue();
68 
69  void SetMinValue(float value);
70  float GetMinValue();
71 
72  void SetMaxValue(float value);
73  float GetMaxValue();
74 
75 protected:
76  void MoveAdjust();
77  void HiliteValue(const Event &event);
78 
79  Ui::CEdit* m_edit;
80  Ui::CButton* m_buttonUp;
81  Ui::CButton* m_buttonDown;
82  EditValueType m_type;
83  float m_stepValue;
84  float m_minValue;
85  float m_maxValue;
86 };
87 
88 
89 }
90 
Definition: controller.h:32
Definition: editvalue.h:46
Definition: button.h:30
2D point
Definition: point.h:49
Namespace for (new) graphics code.
Definition: app.h:49
Definition: edit.h:131
EventType
Type of event message.
Definition: event.h:38
Event sent by system, interface or game.
Definition: event.h:678
Definition: control.h:66