196 std::vector<VertexTex2> vertices;
197 unsigned int staticBufferId;
198 bool updateStaticBuffer;
204 , material(_material)
207 , updateStaticBuffer(
false)
218 std::vector<EngineBaseObjDataTier> next;
221 : lodLevel(_lodLevel)
231 std::string tex1Name;
233 std::string tex2Name;
235 std::vector<EngineBaseObjLODTier> next;
237 inline EngineBaseObjTexTier(
const std::string& _tex1Name =
"",
const std::string& _tex2Name =
"")
238 : tex1Name(_tex1Name)
239 , tex2Name(_tex2Name)
262 std::vector<EngineBaseObjTexTier>
next;
269 inline void LoadDefault()
372 inline void LoadDefault()
380 angle = radius = intensity = height = 0.0f;
414 inline void LoadDefault()
420 min = max = smooth = radius = drawRadius = 0.0f;
478 inline void LoadDefault()
484 delay[0] = delay[1] = delay[2] = 0.0f;
485 fix = radius = intensity = drawRadius = drawIntensity = 0.0f;
497 ENG_TEX_MAPPING_X = 1,
498 ENG_TEX_MAPPING_Y = 2,
499 ENG_TEX_MAPPING_Z = 3,
500 ENG_TEX_MAPPING_1X = 4,
501 ENG_TEX_MAPPING_1Y = 5,
502 ENG_TEX_MAPPING_1Z = 6
570 inline EngineMouse(
int _icon1 = -1,
int _icon2 = -1,
int _iconShadow = -1,
576 , iconShadow(_iconShadow)
579 , hotPoint(_hotPoint)
737 bool WriteScreenShot(
const std::string& fileName,
int width,
int height);
805 const Material& material,
int state,
806 std::string tex1Name, std::string tex2Name,
807 LODLevel lodLevel,
bool globalUpdate);
811 std::string tex1Name, std::string tex2Name,
812 LODLevel lodLevel,
bool globalUpdate);
829 int GetObjectBaseRank(
int objRank);
841 void GetObjectTransform(
int objRank,
Math::Matrix& transform);
860 int state, std::string tex1Name, std::string tex2Name,
865 std::vector<EngineTriangle>& triangles);
872 const std::string& tex1Name,
const std::string& tex2Name,
874 float au,
float bu,
float av,
float bv);
878 const std::string& tex1Name,
const std::string& tex2Name,
880 float pos,
float factor,
float tl,
float ts,
float tt);
895 void SetObjectShadowPos(
int objRank,
const Math::Vector& pos);
896 void SetObjectShadowNormal(
int objRank,
const Math::Vector& normal);
897 void SetObjectShadowAngle(
int objRank,
float angle);
898 void SetObjectShadowRadius(
int objRank,
float radius);
899 void SetObjectShadowIntensity(
int objRank,
float intensity);
900 void SetObjectShadowHeight(
int objRank,
float height);
901 float GetObjectShadowRadius(
int objRank);
919 void SetObjectGroundSpotRadius(
int rank,
float radius);
920 void SetObjectGroundSpotColor(
int rank,
const Color& color);
921 void SetObjectGroundSpotMinMax(
int rank,
float min,
float max);
922 void SetObjectGroundSpotSmooth(
int rank,
float smooth);
927 float delay1,
float delay2,
float delay3,
928 int dx,
int dy,
char* table);
961 float tolerance1,
float tolerance2,
964 float shift = 0.0f,
bool hsv =
false);
968 bool SetTexture(
const std::string& name,
int stage = 0);
995 bool GetGroundSpot();
1019 const std::string& GetSecondTexture();
1037 Color GetAmbientColor(
int rank = 0);
1043 Color GetWaterAddColor();
1049 Color GetFogColor(
int rank = 0);
1056 void SetDeepView(
float length,
int rank = 0,
bool ref=
false);
1057 float GetDeepView(
int rank = 0);
1066 float GetFogStart(
int rank = 0);
1074 void GetBackground(std::string& name,
Color& up,
Color& down,
1089 float GetParticleDensity();
1098 float GetClippingDistance();
1104 float GetObjectDetail();
1110 float GetGadgetQuantity();
1116 int GetTextureQuality();
1128 int GetTextureMipmapLevel();
1134 int GetTextureAnisotropyLevel();
1140 bool GetShadowMapping();
1146 bool GetShadowColor();
1164 bool GetWaterMode();
1167 void SetLightingMode(
bool present);
1168 bool GetLightingMode();
1179 bool GetBackForce();
1185 bool GetPlanetMode();
1191 bool GetLightMode();
1198 bool GetEditIndentMode();
1205 int GetEditIndentValue();
1211 float GetTracePrecision();
1345 std::string m_fpsText;
1395 Color m_ambientColor[2];
1396 Color m_backColor[2];
1397 Color m_fogColor[2];
1398 float m_deepView[2];
1399 float m_fogStart[2];
1400 Color m_waterAddColor;
1401 int m_statisticTriangle;
1403 bool m_updateGeometry;
1404 bool m_updateStaticBuffers;
1406 bool m_groundSpotVisible;
1407 bool m_shadowVisible;
1410 bool m_firstGroundSpot;
1411 std::string m_secondTex;
1412 bool m_backgroundFull;
1413 std::string m_backgroundName;
1415 Color m_backgroundColorUp;
1416 Color m_backgroundColorDown;
1417 Color m_backgroundCloudUp;
1418 Color m_backgroundCloudDown;
1422 std::string m_foregroundName;
1426 float m_particleDensity;
1427 float m_clippingDistance;
1428 float m_lastClippingDistance;
1429 float m_objectDetail;
1430 float m_terrainVision;
1431 float m_gadgetQuantity;
1432 int m_textureQuality;
1440 bool m_editIndentMode;
1441 int m_editIndentValue;
1442 float m_tracePrecision;
1506 bool m_debugDumpLights;
1508 std::string m_timerText;
void SetWaterMode(bool present)
Management the mode of water.
Definition: engine.cpp:3031
bool m_highlight
Highlight visible?
Definition: engine.h:1449
int DetectObject(Math::Point mouse)
Detects the target object that is selected with the mouse.
Definition: engine.cpp:1853
bool m_movieLock
Lock for duration of movie?
Definition: engine.h:1349
void SetFog(bool mode)
Management of the global mode of horizontal fog patches.
Definition: engine.cpp:2727
std::string tex1Name
1st texture
Definition: engine.h:155
void SetLensMode(bool present)
Management the mode of foreground.
Definition: engine.cpp:3021
void LoadIdentity()
Loads the identity matrix.
Definition: matrix.h:131
void GetObjectBBox(int objRank, Math::Vector &min, Math::Vector &max)
Returns the bounding box for an object.
Definition: engine.cpp:1003
Edit (I-beam)
Definition: engine.h:517
EngineMouse m_mice[ENG_MOUSE_COUNT]
Mouse cursor definitions.
Definition: engine.h:1485
Normal shadow.
Definition: engine.h:335
void SetTimerDisplay(const std::string &text)
Sets text to display as mission timer.
Definition: engine.cpp:567
float drawIntensity
Draw intensity for marks.
Definition: engine.h:465
float intensity
Color intensity.
Definition: engine.h:459
void SetTextureAnisotropyLevel(int value)
Management the anisotropy level for textures.
Definition: engine.cpp:2988
bool GetHighlight(Math::Point &p1, Math::Point &p2)
Returns the highlighted rectangle.
Definition: engine.cpp:1514
bool used
If true, ground spot is valid.
Definition: engine.h:391
void AddStatisticTriangle(int nb)
Increments the triangle counter for the current frame.
Definition: engine.cpp:552
Resize horizontally.
Definition: engine.h:529
void SetPlanetMode(bool present)
Management the mode of planets.
Definition: engine.cpp:3071
CSingleton base class for singletons.
void SetTextureMipmapLevel(int value)
Management the mipmap level for textures.
Definition: engine.cpp:2975
Math::Matrix m_matProj
Projection matrix for 3D scene.
Definition: engine.h:1352
bool SetTexture(const std::string &name, int stage=0)
Sets texture for given stage; if not present in cache, the texture is loaded.
Definition: engine.cpp:2637
Light texture (ambient max)
Definition: engine.h:96
void SetBackForce(bool present)
Management the mode of background.
Definition: engine.cpp:3061
float transparency
Transparency of the object [0, 1].
Definition: engine.h:304
float delay[3]
Times for 3 life phases.
Definition: engine.h:451
void SetMovieLock(bool lock)
Management of lock for the duration of movie sequence.
Definition: engine.cpp:498
Small cross.
Definition: engine.h:521
Fixed.
Definition: engine.h:435
float ParticleAdapt(float factor)
Adapts particle factor according to particle density.
Definition: engine.cpp:2901
Busy.
Definition: engine.h:515
void ChangeSecondTexture(int objRank, const std::string &tex2Name)
Changes the 2nd texure for given object.
Definition: engine.cpp:1164
void SetRankView(int rank)
Management of view mode.
Definition: engine.cpp:2747
EngineObjectType type
Type of object.
Definition: engine.h:296
Math::Point WindowToInterfaceCoords(Math::IntPoint pos)
Conversion functions between window and interface coordinates.
Definition: engine.cpp:528
Math::Matrix m_matProjInterface
Projection matrix for 2D interface.
Definition: engine.h:1370
Terrain.
Definition: engine.h:173
int totalTriangles
Number of triangles.
Definition: engine.h:254
void DeleteObject(int objRank)
Deletes the given object.
Definition: engine.cpp:928
void CreateShadow(int objRank)
Creates a shadow for the given object.
Definition: engine.cpp:1353
Math::Point hotPoint
Hot point.
Definition: engine.h:568
Math::Vector pos
Position for the shadow.
Definition: engine.h:401
Scroll down.
Definition: engine.h:543
EngineRenderState mode2
Mode to render 2nd image in.
Definition: engine.h:566
void DeleteBaseObject(int baseObjRank)
Deletes a base object.
Definition: engine.cpp:638
void SetObjectType(int objRank, EngineObjectType type)
Management of engine object type.
Definition: engine.cpp:953
Vertex with secondary texture coordinates.
Definition: vertex.h:112
void LoadDefault()
Loads default values.
Definition: engine.h:313
bool IsWithinLODLimit(float distance, LODLevel lodLevel)
Checks whether the given distance is within LOD min & max limit.
Definition: engine.cpp:2000
void SetObjectDetail(float value)
Management of objects detals.
Definition: engine.cpp:2922
Material m_lastMaterial
Last material.
Definition: engine.h:1500
std::vector< EngineBaseObjTexTier > next
Next tier (LOD)
Definition: engine.h:262
Object doesn't exist.
Definition: engine.h:171
void SetObjectTransparency(int objRank, float value)
Sets the transparency level for given object.
Definition: engine.cpp:996
Tier 2 of base object tree (textures)
Definition: engine.h:229
void DrawHighlight()
Draws the rectangle of the object highlighted.
Definition: engine.cpp:4658
void CopyBaseObject(int sourceBaseObjRank, int destBaseObjRank)
Copies geometry between two base objects.
Definition: engine.cpp:700
void DrawBackground()
Draws the gradient background.
Definition: engine.cpp:4464
void SetObjectGroundSpotPos(int rank, const Math::Vector &pos)
Management of different ground spot params.
Definition: engine.cpp:1629
Crossed out sign.
Definition: engine.h:525
int m_textureMipmapLevel
Requested texture mipmap level.
Definition: engine.h:1463
void ChangeTextureMapping(int objRank, const Material &mat, int state, const std::string &tex1Name, const std::string &tex2Name, int lodLevelMask, EngineTextureMapping mode, float au, float bu, float av, float bv)
Changes (recalculates) texture mapping for given object.
Definition: engine.cpp:1194
void SetTracePrecision(float factor)
Management of precision of robot tracks.
Definition: engine.cpp:3111
bool used
If true, shadow is valid.
Definition: engine.h:347
Double-sided face.
Definition: engine.h:110
Math::Vector m_lookatPt
Camera target.
Definition: engine.h:1391
TextureCreateParams m_terrainTexParams
Create params for terrain textures.
Definition: engine.h:1461
void SetObjectShadowHide(int objRank, bool hide)
Management of different shadow params.
Definition: engine.cpp:1397
Math::Vector drawPos
Position of the shadow drawn.
Definition: engine.h:405
float m_highlightTime
Time counter for highlight animation.
Definition: engine.h:1451
void SetParticleDensity(float value)
Management of the particle density.
Definition: engine.cpp:2889
EngineObjectType
Class of graphics engine object.
Definition: engine.h:168
bool m_qualityShadows
true enables higher quality shadows
Definition: engine.h:1471
float radius
Radius of marks.
Definition: engine.h:457
Number of items in enum.
Definition: engine.h:548
std::vector< EngineShadow > m_shadows
Shadow list.
Definition: engine.h:1382
void DrawMouse()
Draws the mouse cursor.
Definition: engine.cpp:4749
int m_highlightRank[100]
Ranks of highlighted objects.
Definition: engine.h:1447
Point struct and related functions.
4x4 matrix
Definition: matrix.h:66
Tier 3 of base object tree (LOD)
Definition: engine.h:215
void DrawOverColor()
Draws the foreground color.
Definition: engine.cpp:4624
void DeleteAllGroundSpots()
Deletes all ground spots.
Definition: engine.cpp:1578
LODLevel
Level-of-detail.
Definition: modelfile.h:49
Larger crosshair.
Definition: engine.h:545
void SetRenderEnable(bool enable)
Enables/disables rendering.
Definition: engine.cpp:518
void DrawMouseSprite(Math::Point pos, Math::Point dim, int icon)
Draw part of mouse cursor sprite.
Definition: engine.cpp:4782
Math::Vector bboxMin
Bounding box min (origin 0,0,0 always included)
Definition: engine.h:256
Part 4.
Definition: engine.h:108
std::string m_error
Last encountered error.
Definition: engine.h:1336
void SetState(int state, const Color &color=Color(1.0f, 1.0f, 1.0f, 1.0f))
Sets the current rendering state.
Definition: engine.cpp:2065
TextureCreateParams m_defaultTexParams
Default texture create params.
Definition: engine.h:1459
float min
Min altitude.
Definition: engine.h:395
int shadowRank
Rank of the associated shadow.
Definition: engine.h:302
std::string m_lastTexture[2]
Last texture names for 2 used texture stages.
Definition: engine.h:1498
void DrawInterface()
Draws the user interface over the scene.
Definition: engine.cpp:3871
int GetStatisticTriangle()
Returns the number of triangles in current frame.
Definition: engine.cpp:557
float GetEyeDirV()
Returns the vertical direction angle of view.
Definition: engine.cpp:3151
Math::Matrix m_shadowBias
Texture bias for sampling shadow maps.
Definition: engine.h:1365
void SetSkyMode(bool present)
Management the mode of sky.
Definition: engine.cpp:3051
void SetBackground(const std::string &name, Color up=Color(), Color down=Color(), Color cloudUp=Color(), Color cloudDown=Color(), bool full=false)
Management of the background image to use.
Definition: engine.cpp:2829
TEST_VIRTUAL bool GetPause()
Get pause mode.
Definition: engine.cpp:493
Texture LoadTexture(const std::string &name)
Loads texture, creating it if not already present.
Definition: engine.cpp:2347
Always use 2nd floor texturing.
Definition: engine.h:114
float max
Max altitude.
Definition: engine.h:397
void SetFogStart(float start, int rank=0)
Management the start of fog.
Definition: engine.cpp:2819
Definition: singleton.h:30
Increase.
Definition: engine.h:433
Fixed object type metal.
Definition: engine.h:183
int CreateGroundSpot()
Creates a new ground spot and returns its rank.
Definition: engine.cpp:1601
Texture m_miceTexture
Texture with mouse cursors.
Definition: engine.h:1487
Math::Vector m_eyePt
Location of camera.
Definition: engine.h:1389
Texture struct and related enums.
void TrackTextureMapping(int objRank, const Material &mat, int state, const std::string &tex1Name, const std::string &tex2Name, int lodLevelMask, EngineTextureMapping mode, float pos, float factor, float tl, float ts, float tt)
Changes texture mapping for robot tracks.
Definition: engine.cpp:1256
EngineRenderState
Render state of graphics engine.
Definition: engine.h:81
Math::Point m_mouseSize
Size of mouse cursor.
Definition: engine.h:1489
int icon1
Index of texture element for 1st image.
Definition: engine.h:558
Normal opaque materials.
Definition: engine.h:84
std::set< std::string > m_texBlacklist
Blacklist map of textures.
Definition: engine.h:1482
void SetLightMode(bool present)
Managing the mode of dynamic lights.
Definition: engine.cpp:3081
TEST_VIRTUAL Math::Vector GetLookatPt()
Returns the camera target point.
Definition: engine.cpp:3141
float radius
Radius of the shadow.
Definition: engine.h:403
void ApplyChange()
Updates the scene after a change of parameters.
Definition: engine.cpp:3166
const Math::Matrix & GetMatView()
Returns the view matrix.
Definition: engine.cpp:3131
bool LoadAllTextures()
Loads all necessary textures.
Definition: engine.cpp:2370
Scroll to the left.
Definition: engine.h:537
void SetFogColor(const Color &color, int rank=0)
Management of the fog color.
Definition: engine.cpp:2796
Manager for dynamic lights in 3D scene.
Definition: lightman.h:144
bool DetectTriangle(Math::Point mouse, VertexTex2 *triangle, int objRank, float &dist)
Detects whether the mouse is in a triangle.
Definition: engine.cpp:1926
bool m_render
Rendering enabled?
Definition: engine.h:1347
float height
Height from the ground.
Definition: engine.h:365
Material of a surface.
Definition: material.h:44
void SetViewParams(const Math::Vector &eyePt, const Math::Vector &lookatPt, const Math::Vector &upVec, float eyeDistance)
Specifies the location and direction of view.
Definition: engine.cpp:2291
bool m_shadowMapping
true if shadow mapping enabled
Definition: engine.h:1467
Mode for rendering text.
Definition: engine.h:122
float drawRadius
Radius of the shadow drawn.
Definition: engine.h:407
Resize vertically.
Definition: engine.h:531
void SetTextureQuality(int value)
Management the quality of textures.
Definition: engine.cpp:2947
triangle is always visible, no matter at what distance
Definition: modelfile.h:51
void RenderShadowMap()
Renders shadow map.
Definition: engine.cpp:3493
A triangle drawn by the graphics engine.
Definition: engine.h:146
bool Create()
Performs the initialization; must be called after device was set.
Definition: engine.cpp:292
bool DetectBBox(int objRank, Math::Point mouse)
Detects whether an object is affected by the mouse.
Definition: engine.cpp:1808
float m_shadowColor
Shadow color.
Definition: engine.h:1473
Fixed object.
Definition: engine.h:175
bool drawFront
If true, the shape is before the 2D interface.
Definition: engine.h:294
Color color
Color of the shadow.
Definition: engine.h:393
void SetOverFront(bool front)
Specifies whether to draw the foreground.
Definition: engine.cpp:2878
CLightning * GetLightning()
Returns the lighting manager.
Definition: engine.cpp:272
Math::Vector pos
Position of the shadow.
Definition: engine.h:355
EngineGroundMarkPhase phase
Phase of life.
Definition: engine.h:449
void SetTerrainVision(float vision)
Defines of the distance field of vision.
Definition: engine.cpp:2668
Cloud layer renderer.
Definition: cloud.h:78
void DeleteAllBaseObjects()
Deletes all base objects.
Definition: engine.cpp:670
Lightning effect renderer.
Definition: lightning.h:54
Fixed object type quartz.
Definition: engine.h:181
void DeleteShadow(int objRank)
Deletes the shadow for given object.
Definition: engine.cpp:1381
float m_focus
Camera angle for 3D scene.
Definition: engine.h:1356
void SetMouseType(EngineMouseType type)
Management of mouse cursor type.
Definition: engine.cpp:3121
Particle engine.
Definition: particle.h:268
Math::Vector drawPos
Draw position for marks.
Definition: engine.h:461
bool WriteScreenShot(const std::string &fileName, int width, int height)
Writes a screenshot containing the current frame.
Definition: engine.cpp:475
float radius
Radius of the sphere at the origin.
Definition: engine.h:260
Color m_lastColor
Last color set with render state.
Definition: engine.h:1496
void SetShadowColor(float value)
Management of shadow mapping.
Definition: engine.cpp:2707
void ResetAfterDeviceChanged()
Resets some states and flushes textures after device was changed (e.g. resoulution changed) ...
Definition: engine.cpp:368
void FrameUpdate()
Called once per frame, the call is the entry point for animating the scene.
Definition: engine.cpp:406
The transparent texture (black = no)
Definition: engine.h:86
Type of shadow drawn by the graphics engine.
Math::Point WindowToInterfaceSize(Math::IntPoint size)
Conversion functions between window and interface sizes.
Definition: engine.cpp:540
A spot (large shadow) drawn on the ground by the graphics engine.
Definition: engine.h:388
The transparent color (white = no)
Definition: engine.h:120
Math::Vector pos
Position for marks.
Definition: engine.h:455
Color structs and related functions.
float fix
Fixed time.
Definition: engine.h:453
TODO: ?
Definition: engine.h:337
Decrease.
Definition: engine.h:437
Planet manager.
Definition: planet.h:82
bool TransformPoint(Math::Vector &p2D, int objRank, Math::Vector p3D)
Transforms a 3D point (x, y, z) in 2D space (x, y, -) of the window.
Definition: engine.cpp:2037
Resize diagonally bottom-left to top-right.
Definition: engine.h:533
Scroll to the right.
Definition: engine.h:539
void SetAmbientColor(const Color &color, int rank=0)
Ambient color management.
Definition: engine.cpp:2776
The transparent color (black = no)
Definition: engine.h:118
void Destroy()
Frees all resources before exit.
Definition: engine.cpp:339
float angle
Angle of the shadow.
Definition: engine.h:359
Part 2.
Definition: engine.h:104
Only opaque color, no texture, blending, etc.
Definition: engine.h:126
Parameters for texture creation.
Definition: texture.h:154
void SetDeepView(float length, int rank=0, bool ref=false)
Management of the depth of field.
Definition: engine.cpp:2806
void DrawShadow()
Draws shadows.
Definition: engine.cpp:4263
void AddBaseObjTriangles(int baseObjRank, const std::vector< VertexTex2 > &vertices, EngineTriangleType triangleType, const Material &material, int state, std::string tex1Name, std::string tex2Name, LODLevel lodLevel, bool globalUpdate)
Adds triangles to given object with the specified params.
Definition: engine.cpp:729
void Draw3DScene()
Prepares the interface for 3D scene.
Definition: engine.cpp:3227
Material material
Material.
Definition: engine.h:151
std::string tex2Name
2nd texture
Definition: engine.h:157
void SetTotoMode(bool present)
Management mode of toto.
Definition: engine.cpp:3011
void SetWaterAddColor(const Color &color)
Color management under water.
Definition: engine.cpp:2786
Hand.
Definition: engine.h:519
Matrix struct and related functions.
int state
Render state.
Definition: engine.h:153
void SetMaterial(const Material &mat)
Sets the current material.
Definition: engine.cpp:2285
Math::Point m_highlightP1
Highlight rectangle points.
Definition: engine.h:1454
EngineShadowType type
Type of shadow.
Definition: engine.h:353
void SetShowStats(bool show)
Management of displaying statistic information.
Definition: engine.cpp:508
EngineBaseObjLODTier & AddLevel3(EngineBaseObjTexTier &p2, LODLevel lodLevel)
Creates a new tier 3 object (LOD)
Definition: engine.cpp:590
void SetDrawFront(bool draw)
Whether to draw the world on the interface.
Definition: engine.cpp:2771
void SetEditIndentMode(bool autoIndent)
Management of the indentation mode while editing (CEdit)
Definition: engine.cpp:3091
VertexTex2 triangle[3]
Triangle vertices.
Definition: engine.h:149
2D point
Definition: point.h:49
int icon2
Index of texture element for 2nd image.
Definition: engine.h:560
bool used
If true, object is valid in objects vector.
Definition: engine.h:286
EngineBaseObjDataTier * FindTriangles(int objRank, const Material &material, int state, std::string tex1Name, std::string tex2Name, int lodLevelMask)
Returns the first found tier 4 engine object for the given params or nullptr if not found...
Definition: engine.cpp:1031
void SetStatisticPos(Math::Vector pos)
Sets the coordinates to display in stats window.
Definition: engine.cpp:562
Image loaded from file.
Definition: image.h:57
bool hide
If true, shadow is invisible (object being carried for example)
Definition: engine.h:349
bool m_offscreenShadowRendering
true enables offscreen shadow rendering
Definition: engine.h:1469
Main application.
Definition: app.h:187
void Render()
Called once per frame, the call is the entry point for rendering.
Definition: engine.cpp:3188
Model loading - CModelFile class (aka modfile)
void DebugObject(int rank)
Print debug info about an object.
Definition: engine.cpp:813
EngineBaseObjTexTier & AddLevel2(EngineBaseObject &p1, const std::string &tex1Name, const std::string &tex2Name)
Creates a new tier 2 object (texture)
Definition: engine.cpp:578
void DrawForegroundImage()
Draws the image foreground.
Definition: engine.cpp:4588
Math::Matrix m_matViewInterface
View matrix for 2D interface.
Definition: engine.h:1372
CTerrain * GetTerrain()
Returns the terrain manager.
Definition: engine.cpp:262
Shadow drawn by the graphics engine.
Definition: engine.h:344
void SetGroundSpot(bool mode)
Management of the global mode of marking.
Definition: engine.cpp:2687
void SetEditIndentValue(int value)
Management of tab indent when editing (CEdit)
Definition: engine.cpp:3101
void SetObjectBaseRank(int objRank, int baseObjRank)
Management of the base object rank for engine object.
Definition: engine.cpp:939
Math::Vector bboxMax
bounding box max (origin 0,0,0 always included)
Definition: engine.h:258
TEST_VIRTUAL Math::Vector GetEyePt()
Returns the camera center point.
Definition: engine.cpp:3136
CWater * GetWater()
Returns the water manager.
Definition: engine.cpp:267
float smooth
Transition area.
Definition: engine.h:399
Null phase.
Definition: engine.h:431
Texture CreateTexture(const std::string &texName, const TextureCreateParams ¶ms, CImage *image=nullptr)
Create texture and add it to cache.
Definition: engine.cpp:2308
EngineGroundMark m_groundMark
Ground mark.
Definition: engine.h:1386
Management of pause modes.
CText * GetText()
Returns the text rendering engine.
Definition: engine.cpp:247
Math::IntPoint m_size
Current size of viewport window.
Definition: engine.h:1375
Part 3.
Definition: engine.h:106
Terrain loader/generator and manager.
Definition: terrain.h:222
std::vector< EngineObject > m_objects
Object parameters.
Definition: engine.h:1380
void SetObjectDrawFront(int objRank, bool draw)
Sets drawFront for given object.
Definition: engine.cpp:989
Resize diagonally top-left to bottom-right.
Definition: engine.h:535
bool visible
If true, the object is drawn.
Definition: engine.h:290
The transparent diffuse color.
Definition: engine.h:90
EngineObject()
Calls LoadDefault()
Definition: engine.h:307
EngineMouseType
Type of mouse cursor displayed in-game.
Definition: engine.h:510
void DrawPlanet()
Draws all the planets.
Definition: engine.cpp:4572
Namespace for (new) graphics code.
Definition: app.h:49
int CreateObject()
Creates a new object and returns its rank.
Definition: engine.cpp:890
void SetTerrain(CTerrain *terrain)
Sets the terrain object.
Definition: engine.cpp:287
void SetForegroundName(const std::string &name)
Specifies the name of foreground texture.
Definition: engine.cpp:2864
void SetGadgetQuantity(float value)
The amount of management objects gadgets.
Definition: engine.cpp:2934
float drawRadius
Radius for marks.
Definition: engine.h:463
float radius
Radius of the shadow.
Definition: engine.h:361
EngineRenderState mode1
Mode to render 1st image in.
Definition: engine.h:564
Vector struct and related functions.
The graphics engine.
Definition: engine.h:684
int dx
X dimension of table.
Definition: engine.h:467
void SetObjectTransform(int objRank, const Math::Matrix &transform)
Management of object transform.
Definition: engine.cpp:968
Normal cursor (arrow)
Definition: engine.h:513
Math::Matrix m_shadowViewMat
View matrix for rendering shadow maps.
Definition: engine.h:1361
Double white texturing.
Definition: engine.h:100
Object drawn by the graphics engine.
Definition: engine.h:283
Math::Matrix m_shadowTextureMat
Texture matrix for rendering shadow maps.
Definition: engine.h:1363
float GetEyeDirH()
Returns the horizontal direction angle of view.
Definition: engine.cpp:3146
EngineBaseObjDataTier & AddLevel4(EngineBaseObjLODTier &p3, EngineTriangleType type, const Material &mat, int state)
Creates a new tier 4 object (data)
Definition: engine.cpp:602
EngineMouseType m_mouseType
Type of mouse cursor.
Definition: engine.h:1491
void Update()
Updates the state after creating objects.
Definition: engine.cpp:1801
Event types, structs and event queue.
void UpdateGroundSpotTextures()
Updates the textures used for drawing ground spot.
Definition: engine.cpp:3995
EngineTriangleType
Type of triangles drawn for engine objects.
Definition: engine.h:134
void DeleteGroundSpot(int rank)
Deletes the given ground spot.
Definition: engine.cpp:1621
int dy
Y dimension of table.
Definition: engine.h:469
Info about a texture.
Definition: texture.h:282
void AddBaseObjQuick(int baseObjRank, const EngineBaseObjDataTier &buffer, std::string tex1Name, std::string tex2Name, LODLevel lodLevel, bool globalUpdate)
Adds a tier 4 engine object directly.
Definition: engine.cpp:772
void SetHighlightRank(int *rankList)
Lists the ranks of objects and subobjects selected.
Definition: engine.cpp:1521
System functions: time stamps, info dialogs, etc.
Math::Vector normal
Normal to the terrain.
Definition: engine.h:357
Math::Matrix m_shadowProjMat
Projection matrix for rendering shadow maps.
Definition: engine.h:1359
Math::Matrix m_matWorldInterface
World matrix for 2D interface.
Definition: engine.h:1368
void ComputeDistance()
Calculates the distances between the viewpoint and the origin of different objects.
Definition: engine.cpp:1689
void SetShadow(bool mode)
Management of the global mode of shading.
Definition: engine.cpp:2697
int m_lastState
Last engine render state (-1 at the beginning of frame)
Definition: engine.h:1494
void SetOverColor(const Color &color=Color(), int mode=ENG_RSTATE_TCOLOR_BLACK)
Sets the foreground overlay color.
Definition: engine.cpp:2883
Information about mouse cursor.
Definition: engine.h:555
void SetDirty(bool mode)
Management of the global mode of contamination.
Definition: engine.cpp:2717
Math::Matrix transform
Transformation matrix.
Definition: engine.h:298
void DrawBackgroundImage()
Draws the image background.
Definition: engine.cpp:4513
bool m_interfaceMode
True when drawing 2D UI.
Definition: engine.h:1503
Moving object.
Definition: engine.h:177
Image using alpha channel.
Definition: engine.h:112
bool draw
If true, draw mark.
Definition: engine.h:447
Water manager/renderer.
Definition: water.h:118
Only opaque texture, no blending, etc.
Definition: engine.h:124
bool IsVisiblePoint(const Math::Vector &pos)
Indicates whether a point is visible.
Definition: engine.cpp:3156
TexFilter
General texture filtering mode.
Definition: texture.h:61
void SetClippingDistance(float value)
Management of the distance of clipping.
Definition: engine.cpp:2909
void LoadZero()
Loads the zero vector (0, 0, 0)
Definition: vector.h:76
std::map< std::string, Texture > m_texNameMap
Map of loaded textures (by name)
Definition: engine.h:1476
Resize.
Definition: engine.h:527
EngineTextureMapping
Type of texture mapping.
Definition: engine.h:495
Text rendering engine.
Definition: text.h:239
void UseShadowMapping(bool enable)
Enables or disables shadow mapping.
Definition: engine.cpp:3684
void SetTextureFilterMode(TexFilter value)
Management the texture filter mode.
Definition: engine.cpp:2964
3D (3x1) vector
Definition: vector.h:52
int iconShadow
Shadow texture part.
Definition: engine.h:562
bool drawWorld
If true, object is behind the 2D interface.
Definition: engine.h:292
Tier 4 of object tree (data)
Definition: engine.h:191
void CreateGroundMark(Math::Vector pos, float radius, float delay1, float delay2, float delay3, int dx, int dy, char *table)
Creates the ground mark with the given params.
Definition: engine.cpp:1665
Math::Matrix m_matView
View matrix for 3D scene.
Definition: engine.h:1354
std::vector< EngineGroundSpot > m_groundSpots
Ground spot list.
Definition: engine.h:1384
Definition: system_linux.h:30
Part of a moving object.
Definition: engine.h:179
void SetShadowMapping(bool value)
Management of shadow mapping.
Definition: engine.cpp:3001
Surfaces.
Definition: engine.h:139
int CreateBaseObject()
Creates a base object and returns its rank.
Definition: engine.cpp:615
A mark on ground drawn by the graphics engine.
Definition: engine.h:444
2D Point with integer coords
Definition: intpoint.h:38
bool GetBBox2D(int objRank, Math::Point &min, Math::Point &max)
Compute and return the 2D box on screen of any object.
Definition: engine.cpp:1531
void UpdateStaticBuffer(EngineBaseObjDataTier &p4)
Updates a given static buffer.
Definition: engine.cpp:1750
CLightManager * GetLightManager()
Returns the light manager.
Definition: engine.cpp:252
void SetSecondTexture(const std::string &texNum)
Management of the global mode of secondary texturing.
Definition: engine.cpp:2737
CParticle * GetParticle()
Returns the particle manager.
Definition: engine.cpp:257
std::map< Texture, std::string > m_revTexNameMap
Reverse map of loaded textures (by texture)
Definition: engine.h:1478
RGBA color.
Definition: color.h:38
void UpdateStaticBuffers()
Updates static buffers of changed objects.
Definition: engine.cpp:1766
Triangles.
Definition: engine.h:137
void DrawStats()
Draw statistic texts.
Definition: engine.cpp:4815
void DeleteTexture(const std::string &name)
Deletes the given texture, unloading it and removing from cache.
Definition: engine.cpp:2599
bool ChangeTextureColor(const std::string &texName, Color colorRef1, Color colorNew1, Color colorRef2, Color colorNew2, float tolerance1, float tolerance2, Math::Point ts, Math::Point ti, Math::Point *exclude=nullptr, float shift=0.0f, bool hsv=false)
Changes colors in a texture.
Definition: engine.cpp:2469
void DrawObject(const EngineBaseObjDataTier &p4)
Draw 3D object.
Definition: engine.cpp:3845
bool m_showStats
Whether to show stats (FPS, etc)
Definition: engine.h:1344
void UpdateGeometry()
Updates geometric parameters of objects (bounding box and radius)
Definition: engine.cpp:1704
void SetDevice(CDevice *device)
Sets the device to be used.
Definition: engine.cpp:237
std::vector< EngineBaseObject > m_baseObjects
Base objects (also level 1 tier list)
Definition: engine.h:1378
float distance
Distance to object from eye point.
Definition: engine.h:300
Scroll up.
Definition: engine.h:541
Event sent by system, interface or game.
Definition: event.h:678
float intensity
Intensity of the shadow.
Definition: engine.h:363
Definition: pausemanager.h:44
CPlanet * GetPlanet()
Returns the planet manager.
Definition: engine.cpp:277
void DrawTimer()
Draw mission timer.
Definition: engine.cpp:4969
void DeleteGroundMark(int rank)
Deletes the ground mark.
Definition: engine.cpp:1684
void SetObjectDrawWorld(int objRank, bool draw)
Sets drawWorld for given object.
Definition: engine.cpp:982
int baseObjRank
Rank of associated base engine object.
Definition: engine.h:288
char * table
Pointer to the table.
Definition: engine.h:471
int m_textureAnisotropy
Requested texture anisotropy level.
Definition: engine.h:1465
Math::IntPoint GetWindowSize()
Returns current size of viewport window.
Definition: engine.cpp:523
Texture borders with solid color.
Definition: engine.h:94
The transparent texture (white = no)
Definition: engine.h:88
void SetDrawWorld(bool draw)
Whether to draw the world.
Definition: engine.cpp:2766
CDevice * GetDevice()
Returns the current device.
Definition: engine.cpp:242
int GetObjectTotalTriangles(int objRank)
Returns the total number of triangles of given object.
Definition: engine.cpp:1018
TODO: ?
Definition: engine.h:523
bool used
If true, base object is valid in objects vector.
Definition: engine.h:252
EngineGroundMarkPhase
Phase of life of an EngineGroundMark.
Definition: engine.h:428
Sound plugin interface.
Definition: sound.h:151
Causes the fog.
Definition: engine.h:116
Part 1 (no change in. MOD!)
Definition: engine.h:102
void DeleteAllObjects()
Deletes all objects, shadows and ground spots.
Definition: engine.cpp:920
void UpdateMatProj()
Resets the projection matrix after changes.
Definition: engine.cpp:3161
Abstract interface of graphics device.
Definition: device.h:251
bool IsVisible(int objRank)
Tests whether the given object is visible.
Definition: engine.cpp:1978
Double black texturing.
Definition: engine.h:98
int objRank
Rank of the associated object.
Definition: engine.h:351
bool ProcessEvent(const Event &event)
Processes incoming event.
Definition: engine.cpp:379
int GetPartialTriangles(int objRank, int lodLevelMask, float percent, int maxCount, std::vector< EngineTriangle > &triangles)
Returns a partial list of triangles for given object.
Definition: engine.cpp:1075
Texture wrap.
Definition: engine.h:92
void DrawBackgroundGradient(const Color &up, const Color &down)
Draws the gradient background.
Definition: engine.cpp:4483
void FlushTextureCache()
Empties the texture cache.
Definition: engine.cpp:2630
void SetFocus(float focus)
Management of camera angle.
Definition: engine.cpp:2673
CCloud * GetCloud()
Returns the fog manager.
Definition: engine.cpp:282