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mainmovie.h
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1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
25 #pragma once
26 
27 
28 #include "common/event.h"
29 
30 #include "math/vector.h"
31 
32 
33 class CRobotMain;
34 class CSoundInterface;
35 
36 namespace Gfx {
37 class CCamera;
38 class CEngine;
39 }
40 
41 enum MainMovieType
42 {
43  MM_NONE,
44  MM_SATCOMopen,
45  MM_SATCOMclose,
46 };
47 
48 
49 
51 {
52 public:
53  CMainMovie();
54  ~CMainMovie();
55 
56  void Flush();
57  bool Start(MainMovieType type, float time);
58  bool Stop();
59  bool IsExist();
60  bool EventProcess(const Event &event);
61  MainMovieType GetType();
62  MainMovieType GetStopType();
63 
64 protected:
65  Gfx::CEngine* m_engine;
66  CRobotMain* m_main;
67  Gfx::CCamera* m_camera;
68  CSoundInterface* m_sound;
69 
70  MainMovieType m_type;
71  MainMovieType m_stopType;
72  float m_speed;
73  float m_progress;
74  Math::Vector m_initialEye;
75  Math::Vector m_initialLookat;
76  Math::Vector m_finalEye[2];
77  Math::Vector m_finalLookat[2];
78 };
79 
Definition: mainmovie.h:50
Definition: robotmain.h:172
Camera moving in 3D scene.
Definition: camera.h:133
Namespace for (new) graphics code.
Definition: app.h:49
Vector struct and related functions.
The graphics engine.
Definition: engine.h:684
Event types, structs and event queue.
3D (3x1) vector
Definition: vector.h:52
Event sent by system, interface or game.
Definition: event.h:678
Sound plugin interface.
Definition: sound.h:151