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motionant.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 // motionant.h
21 
22 #pragma once
23 
24 
25 #include "object/motion/motion.h"
26 
27 
28 
29 enum MotionAntAction
30 {
31  MA_MARCH = 0,
32  MA_STOP = 1,
33  MA_SPEC = 2
34 };
35 
36 enum MotionAntSpecialAction
37 {
38  MAS_PREPARE = 0,
39  MAS_FIRE = 1,
40  MAS_TERMINATE = 2,
41  MAS_BURN = 3,
42  MAS_RUIN = 4,
43  MAS_BACK1 = 5,
44  MAS_BACK2 = 6,
45  MAS_BACK3 = 7
46 };
47 
48 
49 class CMotionAnt : public CMotion
50 {
51 public:
52  CMotionAnt(CObject* object);
53  ~CMotionAnt();
54 
55  void DeleteObject(bool bAll=false);
56  bool Create(Math::Vector pos, float angle, ObjectType type, float power);
57  bool EventProcess(const Event &event);
58 
59 protected:
60  void CreatePhysics();
61  bool EventFrame(const Event &event);
62 
63 protected:
64  float m_armMember;
65  float m_armTimeAbs;
66  float m_armTimeMarch;
67  float m_armTimeAction;
68  short m_armAngles[3*3*3*3*3 + 3*3*3*8];
69  int m_armTimeIndex;
70  int m_armPartIndex;
71  int m_armMemberIndex;
72  int m_armLastAction;
73  bool m_bArmStop;
74  float m_lastParticle;
75 };
76 
ObjectType
Type of game object.
Definition: object.h:51
Definition: motionant.h:49
Definition: motion.h:48
3D (3x1) vector
Definition: vector.h:52
Event sent by system, interface or game.
Definition: event.h:678
Definition: object.h:357