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motionmother.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 // motionmother.h
21 
22 #pragma once
23 
24 
25 #include "object/motion/motion.h"
26 
27 
28 
29 class CMotionMother : public CMotion
30 {
31 public:
32  CMotionMother(CObject* object);
33  ~CMotionMother();
34 
35  void DeleteObject(bool bAll=false);
36  bool Create(Math::Vector pos, float angle, ObjectType type, float power);
37  bool EventProcess(const Event &event);
38 
39 protected:
40  void CreatePhysics();
41  bool EventFrame(const Event &event);
42 
43 protected:
44  float m_armMember;
45  float m_armTimeAbs;
46  float m_armTimeMarch;
47  float m_armTimeAction;
48  short m_armAngles[3*3*3*3*10];
49  int m_armTimeIndex;
50  int m_armPartIndex;
51  int m_armMemberIndex;
52  int m_armLastAction;
53  int m_specAction;
54  float m_specTime;
55  bool m_bArmStop;
56 };
57 
Definition: motionmother.h:29
ObjectType
Type of game object.
Definition: object.h:51
Definition: motion.h:48
3D (3x1) vector
Definition: vector.h:52
Event sent by system, interface or game.
Definition: event.h:678
Definition: object.h:357