32 #include "ui/interface.h"
45 void SetFixImage(
const char *filename);
47 void ShowMap(
bool bShow);
50 void ZoomMap(
float zoom);
52 void MapEnable(
bool bEnable);
56 void SetHighlight(
CObject* pObj);
57 void SetToy(
bool bToy);
58 void SetFixParam(
float zoom,
float ox,
float oy,
float angle,
int mode,
bool bDebug);
Definition: controller.h:32
Point struct and related functions.
Global event queue.
Definition: event.h:751
Color structs and related functions.
2D point
Definition: point.h:49
CObject - base class for all game objects.
The graphics engine.
Definition: engine.h:684
Event types, structs and event queue.
RGBA color.
Definition: color.h:38
Definition: interface.h:58