28 #include "graphics/opengl/glutil.h"
39 struct GLDevicePrivate;
61 virtual bool Create() OVERRIDE;
62 virtual void Destroy() OVERRIDE;
69 virtual void Clear() OVERRIDE;
76 virtual void SetLight(
int index,
const Light &light) OVERRIDE;
87 virtual void SetTexture(
int index,
unsigned int textureId) OVERRIDE;
96 Color color =
Color(1.0f, 1.0f, 1.0f, 1.0f)) OVERRIDE;
98 Color color =
Color(1.0f, 1.0f, 1.0f, 1.0f)) OVERRIDE;
112 virtual void SetViewport(
int x,
int y,
int width,
int height) OVERRIDE;
116 virtual void SetColorMask(
bool red,
bool green,
bool blue,
bool alpha) OVERRIDE;
120 virtual void SetDepthBias(
float factor,
float units) OVERRIDE;
150 void UpdateLightPosition(
int index);
152 void UpdateTextureParams(
int index);
154 void UpdateTextureStatus();
156 inline void BindVBO(GLuint vbo);
177 std::vector<Light> m_lights;
179 std::vector<bool> m_lightsEnabled;
182 std::vector<Texture> m_currentTextures;
184 std::vector<bool> m_texturesEnabled;
186 std::vector<TextureStageParams> m_textureStageParams;
189 std::set<Texture> m_allTextures;
203 unsigned int bufferId;
204 VertexType vertexType;
211 int m_glMajor, m_glMinor;
213 bool m_anisotropyAvailable;
217 bool m_framebufferObject;
219 std::map<unsigned int, VboObjectInfo> m_vboObjects;
221 unsigned int m_lastVboId;
227 GLuint m_framebuffer;
229 GLuint m_colorBuffer;
231 GLuint m_depthBuffer;
233 int m_maxRenderbufferSize;
235 bool m_offscreenRenderingEnabled;
238 bool m_perPixelLighting;
245 GLint uni_ProjectionMatrix;
247 GLint uni_ViewMatrix;
249 GLint uni_ModelMatrix;
251 GLint uni_ShadowMatrix;
253 GLint uni_NormalMatrix;
256 GLint uni_PrimaryTexture;
258 GLint uni_SecondaryTexture;
260 GLint uni_ShadowTexture;
263 GLint uni_TextureEnabled[3];
267 GLint uni_AlphaTestEnabled;
269 GLint uni_AlphaReference;
272 GLint uni_FogEnabled;
279 GLint uni_ShadowColor;
282 GLint uni_LightingEnabled;
284 GLint uni_LightEnabled[8];
virtual int GetMaxLightCount() OVERRIDE
Returns the maximum number of lights available.
Definition: gl21device.cpp:455
Additional config with OpenGL-specific settings.
Definition: glutil.h:48
Implementation of CDevice interface in OpenGL.
Definition: gl21device.h:52
virtual void BeginScene() OVERRIDE
Begins drawing the 3D scene.
Definition: gl21device.cpp:391
virtual void SetMaterial(const Material &material) OVERRIDE
Sets the current material.
Definition: gl21device.cpp:446
virtual void SetGlobalAmbient(const Color &color) OVERRIDE
Sets the global ambient color.
Definition: gl21device.cpp:1644
Vertex of a primitive.
Definition: vertex.h:51
virtual void DrawStaticBuffer(unsigned int bufferId) OVERRIDE
Draws a static buffer.
Definition: gl21device.cpp:1369
virtual void SetFillMode(FillMode mode) OVERRIDE
Sets the current fill mode.
Definition: gl21device.cpp:1688
Vertex with secondary texture coordinates.
Definition: vertex.h:112
virtual void SetTextureEnabled(int index, bool enabled) OVERRIDE
Enables/disables the given texture stage.
Definition: gl21device.cpp:860
virtual void DebugHook() OVERRIDE
Provides a hook to debug graphics code (implementation-specific)
Definition: gl21device.cpp:64
FogMode
Type of fog calculation function.
Definition: device.h:154
virtual void SetDepthTestFunc(CompFunc func) OVERRIDE
Sets the function of depth test.
Definition: gl21device.cpp:1619
virtual void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT) OVERRIDE
Sets only the texture wrap modes (for faster than thru stage params)
Definition: gl21device.cpp:1121
virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices, int vertexCount, Color color=Color(1.0f, 1.0f, 1.0f, 1.0f)) OVERRIDE
Renders primitive composed of vertices with single texture.
Definition: gl21device.cpp:1152
virtual void SetTextureCoordGeneration(int index, TextureGenerationParams ¶ms) OVERRIDE
Sets the texture coordinate generation mode for given texture unit.
Definition: gl21device.cpp:914
4x4 matrix
Definition: matrix.h:66
TexWrapMode
Wrapping mode for texture coords.
Definition: texture.h:98
virtual void SetColorMask(bool red, bool green, bool blue, bool alpha) OVERRIDE
Sets the color mask.
Definition: gl21device.cpp:1614
virtual void SetTexture(int index, const Texture &texture) OVERRIDE
Definition: gl21device.cpp:820
virtual void SetTextureStageParams(int index, const TextureStageParams ¶ms) OVERRIDE
Definition: gl21device.cpp:904
FillMode
Polygon fill mode.
Definition: device.h:187
CompFunc
Type of function used to compare values.
Definition: device.h:119
virtual void Clear() OVERRIDE
Clears the screen to blank.
Definition: gl21device.cpp:400
virtual int ComputeSphereVisibility(const Math::Vector ¢er, float radius) OVERRIDE
Definition: gl21device.cpp:1459
Parameters for a texture unit.
Definition: texture.h:187
Material of a surface.
Definition: material.h:44
virtual void SetClearColor(const Color &color) OVERRIDE
Sets the clear color.
Definition: gl21device.cpp:1639
virtual void SetRenderTexture(RenderTarget target, int texture) OVERRIDE
Sets render target to texture.
Definition: gl21device.cpp:1732
virtual void SetRenderState(RenderState state, bool enabled) OVERRIDE
Enables/disables the given render state.
Definition: gl21device.cpp:1543
virtual void SetShadowColor(float value) OVERRIDE
Sets shadow color.
Definition: gl21device.cpp:1683
virtual void DestroyStaticBuffer(unsigned int bufferId) OVERRIDE
Deletes a static buffer.
Definition: gl21device.cpp:1443
virtual bool Create() OVERRIDE
Initializes the device, setting the initial state.
Definition: gl21device.cpp:172
Parameters for texture coordinate generation.
Definition: texture.h:253
virtual Texture CreateDepthTexture(int width, int height, int depth) OVERRIDE
Creates a depth texture with specific dimensions and depth.
Definition: gl21device.cpp:737
Properties of light in 3D scene.
Definition: light.h:53
virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex *vertices, int vertexCount) OVERRIDE
Creates a static buffer composed of given primitives with single texture vertices.
Definition: gl21device.cpp:1231
virtual void DebugLights() OVERRIDE
Displays light positions to aid in debuggings.
Definition: gl21device.cpp:71
virtual void SetFogParams(FogMode mode, const Color &color, float start, float end, float density) OVERRIDE
Sets the fog parameters: mode, color, start distance, end distance and density (for exp models) ...
Definition: gl21device.cpp:1649
virtual void EndScene() OVERRIDE
Ends drawing the 3D scene.
Definition: gl21device.cpp:396
virtual void Destroy() OVERRIDE
Destroys the device, releasing every acquired resource.
Definition: gl21device.cpp:364
Parameters for texture creation.
Definition: texture.h:154
ShadeModel
Shade model used in rendering.
Definition: device.h:177
BlendFunc
Type of blending function.
Definition: device.h:135
virtual Texture CreateTexture(CImage *image, const TextureCreateParams ¶ms) OVERRIDE
Definition: gl21device.cpp:534
virtual void SetLightEnabled(int index, bool enabled) OVERRIDE
Enables/disables the light at given index.
Definition: gl21device.cpp:521
virtual int GetMaxTextureStageCount() OVERRIDE
Returns the maximum number of multitexture stages.
Definition: gl21device.cpp:811
Image loaded from file.
Definition: image.h:57
PrimitiveType
Type of primitive to render.
Definition: device.h:201
virtual void SetCullMode(CullMode mode) OVERRIDE
Sets the current cull mode.
Definition: gl21device.cpp:1667
CullMode
Culling mode for polygons.
Definition: device.h:165
Colored vertex.
Definition: vertex.h:83
virtual void SetTransform(TransformType type, const Math::Matrix &matrix) OVERRIDE
Sets the transform matrix of given type.
Definition: gl21device.cpp:406
Namespace for (new) graphics code.
Definition: app.h:49
Implementation-specific image data.
Definition: image.h:42
virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex *vertices, int vertexCount) OVERRIDE
Updates the static buffer composed of given primitives with single texture vertices.
Definition: gl21device.cpp:1291
virtual void SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend) OVERRIDE
Sets the blending functions for source and destination operations.
Definition: gl21device.cpp:1634
RenderState
Render states that can be enabled/disabled.
Definition: device.h:102
Info about a texture.
Definition: texture.h:282
virtual void SetViewport(int x, int y, int width, int height) OVERRIDE
Changes rendering viewport.
Definition: gl21device.cpp:1538
3D (3x1) vector
Definition: vector.h:52
Abstract graphics device - CDevice class and related structs/enums.
virtual void * GetFrameBufferPixels() const OVERRIDE
Returns the pixels of the entire screen.
Definition: gl21device.cpp:1783
virtual void DestroyTexture(const Texture &texture) OVERRIDE
Deletes a given texture, freeing it from video memory.
Definition: gl21device.cpp:783
RGBA color.
Definition: color.h:38
virtual void SetAlphaTestFunc(CompFunc func, float refValue) OVERRIDE
Sets the alpha test function and reference value.
Definition: gl21device.cpp:1629
virtual void SetDepthBias(float factor, float units) OVERRIDE
Sets the depth bias (constant value added to Z-coords)
Definition: gl21device.cpp:1624
TransformType
Type of transformation in rendering pipeline.
Definition: device.h:90
virtual void DestroyAllTextures() OVERRIDE
Deletes all textures created so far.
Definition: gl21device.cpp:799
virtual void SetShadeModel(ShadeModel model) OVERRIDE
Sets the shade model.
Definition: gl21device.cpp:1676
virtual void SetLight(int index, const Light &light) OVERRIDE
Sets the light at given index.
Definition: gl21device.cpp:460
Abstract interface of graphics device.
Definition: device.h:251
virtual void InitOffscreenBuffer(int width, int height) OVERRIDE
Initializes offscreen buffer.
Definition: gl21device.cpp:1696
virtual void CopyFramebufferToTexture(Texture &texture, int xOffset, int yOffset, int x, int y, int width, int height) OVERRIDE
Copies content of framebuffer to texture.
Definition: gl21device.cpp:1769
RenderTarget
Render targets for rendering to textures.
Definition: device.h:233