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src
ui
map.h
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteŃ.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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// map.h
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#pragma once
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#include "ui/control.h"
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#include "
common/event.h
"
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#include "
graphics/engine/terrain.h
"
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#include "
graphics/engine/water.h
"
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#include "
graphics/engine/engine.h
"
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#include "
graphics/core/device.h
"
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#include "
graphics/core/vertex.h
"
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#include "
math/geometry.h
"
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#include "
object/object.h
"
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#include "
object/robotmain.h
"
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namespace
Ui
{
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const
int
MAPMAXOBJECT = 100;
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enum
MapColor
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{
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MAPCOLOR_NULL,
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MAPCOLOR_BASE,
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MAPCOLOR_FIX,
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MAPCOLOR_MOVE,
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MAPCOLOR_ALIEN,
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MAPCOLOR_WAYPOINTb,
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MAPCOLOR_WAYPOINTr,
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MAPCOLOR_WAYPOINTg,
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MAPCOLOR_WAYPOINTy,
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MAPCOLOR_WAYPOINTv,
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MAPCOLOR_BBOX,
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};
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struct
MapObject
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{
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char
bUsed;
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CObject
* object;
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MapColor color;
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ObjectType
type;
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Math::Point
pos;
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float
dir;
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};
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class
CMap
:
public
CControl
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{
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public
:
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CMap
();
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~
CMap
();
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bool
Create(
Math::Point
pos,
Math::Point
dim,
int
icon,
EventType
eventMsg);
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bool
EventProcess(
const
Event
&event);
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void
Draw();
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void
UpdateTerrain();
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void
UpdateTerrain(
int
bx,
int
by,
int
ex,
int
ey);
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void
SetFixImage(
const
char
*filename);
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bool
GetFixImage();
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void
SetOffset(
float
ox,
float
oy);
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void
SetAngle(
float
angle);
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void
SetMode(
int
mode);
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void
SetToy(
bool
bToy);
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void
SetDebug(
bool
bDebug);
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void
SetZoom(
float
value);
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float
GetZoom();
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void
SetEnable(
bool
bEnable);
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bool
GetEnable();
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void
SetFloorColor(
Gfx::Color
color);
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void
SetWaterColor(
Gfx::Color
color);
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void
FlushObject();
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void
UpdateObject(
CObject
* pObj);
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CObject
* DetectObject(
Math::Point
pos,
bool
&bInMap);
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void
SetHighlight(
CObject
* pObj);
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protected
:
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Math::Point
AdjustOffset(
Math::Point
offset);
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void
SelectObject(
Math::Point
pos);
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Math::Point
MapInter(
Math::Point
pos,
float
dir);
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void
DrawFocus(
Math::Point
pos,
float
dir,
ObjectType
type, MapColor color);
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void
DrawObject(
Math::Point
pos,
float
dir,
ObjectType
type, MapColor color,
bool
bSelect,
bool
bHilite);
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void
DrawObjectIcon(
Math::Point
pos,
Math::Point
dim, MapColor color,
ObjectType
type,
bool
bHilite);
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void
DrawHighlight(
Math::Point
pos);
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void
DrawTriangle(
Math::Point
p1,
Math::Point
p2,
Math::Point
p3,
Math::Point
uv1,
Math::Point
uv2);
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void
DrawPenta(
Math::Point
p1,
Math::Point
p2,
Math::Point
p3,
Math::Point
p4,
Math::Point
p5,
Math::Point
uv1,
Math::Point
uv2);
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void
DrawVertex(
Math::Point
uv1,
Math::Point
uv2,
float
zoom);
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protected
:
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Gfx::CTerrain
* m_terrain;
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Gfx::CWater
* m_water;
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CRobotMain
* m_main;
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bool
m_bEnable;
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float
m_time;
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float
m_half;
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float
m_zoom;
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Math::Point
m_offset;
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float
m_angle;
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Gfx::Color
m_floorColor;
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Gfx::Color
m_waterColor;
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MapObject
m_map[MAPMAXOBJECT];
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int
m_totalFix;
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int
m_totalMove;
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int
m_highlightRank;
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Math::Point
m_mapPos;
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Math::Point
m_mapDim;
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bool
m_bRadar;
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char
m_fixImage[100];
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int
m_mode;
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bool
m_bToy;
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bool
m_bDebug;
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};
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}
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engine.h
Main graphics engine - CEngine class.
Ui::CMap
Definition:
map.h:72
terrain.h
Terrain rendering - CTerrain class.
Ui
Definition:
controller.h:32
robotmain.h
CRobotMain - main class of Colobot game engine.
CRobotMain
Definition:
robotmain.h:172
ObjectType
ObjectType
Type of game object.
Definition:
object.h:51
Ui::MapObject
Definition:
map.h:60
vertex.h
Vertex structs.
Math::Point
2D point
Definition:
point.h:49
Gfx::CTerrain
Terrain loader/generator and manager.
Definition:
terrain.h:222
object.h
CObject - base class for all game objects.
event.h
Event types, structs and event queue.
Gfx::CWater
Water manager/renderer.
Definition:
water.h:118
device.h
Abstract graphics device - CDevice class and related structs/enums.
geometry.h
Math functions related to 3D geometry calculations, transformations, etc.
Gfx::Color
RGBA color.
Definition:
color.h:38
EventType
EventType
Type of event message.
Definition:
event.h:38
Event
Event sent by system, interface or game.
Definition:
event.h:678
water.h
Water rendering - CWater class.
CObject
Definition:
object.h:357
Ui::CControl
Definition:
control.h:66
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