25 #include "object/motion/motion.h"
36 enum MotionAntSpecialAction
55 void DeleteObject(
bool bAll=
false);
57 bool EventProcess(
const Event &event);
61 bool EventFrame(
const Event &event);
67 float m_armTimeAction;
68 short m_armAngles[3*3*3*3*3 + 3*3*3*8];
ObjectType
Type of game object.
Definition: object.h:51
Definition: motionant.h:49
3D (3x1) vector
Definition: vector.h:52
Event sent by system, interface or game.
Definition: event.h:678