28 #include "graphics/opengl/glutil.h"
59 virtual bool Create() OVERRIDE;
60 virtual void Destroy() OVERRIDE;
67 virtual void Clear() OVERRIDE;
74 virtual void SetLight(
int index,
const Light &light) OVERRIDE;
85 virtual void SetTexture(
int index,
unsigned int textureId) OVERRIDE;
94 Color color =
Color(1.0f, 1.0f, 1.0f, 1.0f)) OVERRIDE;
96 Color color =
Color(1.0f, 1.0f, 1.0f, 1.0f)) OVERRIDE;
110 virtual void SetViewport(
int x,
int y,
int width,
int height) OVERRIDE;
114 virtual void SetColorMask(
bool red,
bool green,
bool blue,
bool alpha) OVERRIDE;
118 virtual void SetDepthBias(
float factor,
float units) OVERRIDE;
148 void UpdateLightPosition(
int index);
150 void UpdateTextureParams(
int index);
152 void UpdateRenderingMode();
155 inline void BindVBO(GLuint vbo);
157 inline void BindVAO(GLuint vao);
178 std::vector<Light> m_lights;
180 std::vector<bool> m_lightsEnabled;
183 std::vector<Texture> m_currentTextures;
185 std::vector<bool> m_texturesEnabled;
187 std::vector<TextureStageParams> m_textureStageParams;
190 std::set<Texture> m_allTextures;
201 struct VertexBufferInfo
206 VertexType vertexType;
213 int m_glMajor, m_glMinor;
215 bool m_anisotropyAvailable;
219 std::map<unsigned int, VertexBufferInfo> m_vboObjects;
221 unsigned int m_lastVboId;
229 GLuint m_framebuffer;
231 GLuint m_colorBuffer;
233 GLuint m_depthBuffer;
235 int m_maxRenderbufferSize;
237 bool m_offscreenRenderingEnabled;
240 GLuint m_shaderProgram;
242 bool m_perPixelLighting;
245 unsigned int m_vertex;
246 unsigned int m_vertexTex2;
247 unsigned int m_vertexCol;
251 GLint uni_ProjectionMatrix;
253 GLint uni_ViewMatrix;
255 GLint uni_ModelMatrix;
257 GLint uni_ShadowMatrix;
259 GLint uni_NormalMatrix;
262 GLint uni_PrimaryTexture;
264 GLint uni_SecondaryTexture;
266 GLint uni_ShadowTexture;
268 GLint uni_PrimaryTextureEnabled;
269 GLint uni_SecondaryTextureEnabled;
270 GLint uni_ShadowTextureEnabled;
274 GLint uni_FogEnabled;
282 GLint uni_AlphaTestEnabled;
284 GLint uni_AlphaReference;
287 GLint uni_ShadowColor;
290 GLint uni_SmoothShading;
292 GLint uni_LightingEnabled;
294 GLint uni_AmbientColor;
296 GLint uni_DiffuseColor;
298 GLint uni_SpecularColor;
GLint Diffuse
Diffuse color.
Definition: gl33device.h:311
Additional config with OpenGL-specific settings.
Definition: glutil.h:48
virtual void SetRenderTexture(RenderTarget target, int texture) OVERRIDE
Sets render target to texture.
Definition: gl33device.cpp:1897
virtual void DebugHook() OVERRIDE
Provides a hook to debug graphics code (implementation-specific)
Definition: gl33device.cpp:63
virtual void SetDepthBias(float factor, float units) OVERRIDE
Sets the depth bias (constant value added to Z-coords)
Definition: gl33device.cpp:1791
Vertex of a primitive.
Definition: vertex.h:51
Vertex with secondary texture coordinates.
Definition: vertex.h:112
virtual void SetLight(int index, const Light &light) OVERRIDE
Sets the light at given index.
Definition: gl33device.cpp:491
virtual void SetDepthTestFunc(CompFunc func) OVERRIDE
Sets the function of depth test.
Definition: gl33device.cpp:1786
virtual int GetMaxLightCount() OVERRIDE
Returns the maximum number of lights available.
Definition: gl33device.cpp:486
FogMode
Type of fog calculation function.
Definition: device.h:154
virtual void SetAlphaTestFunc(CompFunc func, float refValue) OVERRIDE
Sets the alpha test function and reference value.
Definition: gl33device.cpp:1796
virtual void Destroy() OVERRIDE
Destroys the device, releasing every acquired resource.
Definition: gl33device.cpp:385
virtual void SetFillMode(FillMode mode) OVERRIDE
Sets the current fill mode.
Definition: gl33device.cpp:1855
virtual void SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend) OVERRIDE
Sets the blending functions for source and destination operations.
Definition: gl33device.cpp:1801
virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices, int vertexCount, Color color=Color(1.0f, 1.0f, 1.0f, 1.0f)) OVERRIDE
Renders primitive composed of vertices with single texture.
Definition: gl33device.cpp:1156
virtual void DestroyStaticBuffer(unsigned int bufferId) OVERRIDE
Deletes a static buffer.
Definition: gl33device.cpp:1615
4x4 matrix
Definition: matrix.h:66
TexWrapMode
Wrapping mode for texture coords.
Definition: texture.h:98
virtual void SetViewport(int x, int y, int width, int height) OVERRIDE
Changes rendering viewport.
Definition: gl33device.cpp:1718
virtual Texture CreateTexture(CImage *image, const TextureCreateParams ¶ms) OVERRIDE
Definition: gl33device.cpp:572
FillMode
Polygon fill mode.
Definition: device.h:187
virtual void BeginScene() OVERRIDE
Begins drawing the 3D scene.
Definition: gl33device.cpp:421
virtual void SetMaterial(const Material &material) OVERRIDE
Sets the current material.
Definition: gl33device.cpp:477
GLint Ambient
Ambient color.
Definition: gl33device.h:309
CompFunc
Type of function used to compare values.
Definition: device.h:119
virtual void InitOffscreenBuffer(int width, int height) OVERRIDE
Initializes offscreen buffer.
Definition: gl33device.cpp:1863
virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex *vertices, int vertexCount) OVERRIDE
Updates the static buffer composed of given primitives with single texture vertices.
Definition: gl33device.cpp:1434
Parameters for a texture unit.
Definition: texture.h:187
virtual Texture CreateDepthTexture(int width, int height, int depth) OVERRIDE
Creates a depth texture with specific dimensions and depth.
Definition: gl33device.cpp:769
Material of a surface.
Definition: material.h:44
GLint Position
Position or direction vector.
Definition: gl33device.h:307
virtual void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT) OVERRIDE
Sets only the texture wrap modes (for faster than thru stage params)
Definition: gl33device.cpp:1125
virtual void EndScene() OVERRIDE
Ends drawing the 3D scene.
Definition: gl33device.cpp:430
virtual void SetShadowColor(float value) OVERRIDE
Sets shadow color.
Definition: gl33device.cpp:1850
Parameters for texture coordinate generation.
Definition: texture.h:253
virtual void SetCullMode(CullMode mode) OVERRIDE
Sets the current cull mode.
Definition: gl33device.cpp:1836
virtual void SetClearColor(const Color &color) OVERRIDE
Sets the clear color.
Definition: gl33device.cpp:1806
Properties of light in 3D scene.
Definition: light.h:53
virtual void SetTexture(int index, const Texture &texture) OVERRIDE
Definition: gl33device.cpp:851
virtual void CopyFramebufferToTexture(Texture &texture, int xOffset, int yOffset, int x, int y, int width, int height) OVERRIDE
Copies content of framebuffer to texture.
Definition: gl33device.cpp:1933
virtual void Clear() OVERRIDE
Clears the screen to blank.
Definition: gl33device.cpp:434
virtual void DestroyAllTextures() OVERRIDE
Deletes all textures created so far.
Definition: gl33device.cpp:830
virtual void SetShadeModel(ShadeModel model) OVERRIDE
Sets the shade model.
Definition: gl33device.cpp:1845
Parameters for texture creation.
Definition: texture.h:154
virtual void SetGlobalAmbient(const Color &color) OVERRIDE
Sets the global ambient color.
Definition: gl33device.cpp:1811
ShadeModel
Shade model used in rendering.
Definition: device.h:177
BlendFunc
Type of blending function.
Definition: device.h:135
virtual void SetTextureStageParams(int index, const TextureStageParams ¶ms) OVERRIDE
Definition: gl33device.cpp:903
virtual int GetMaxTextureStageCount() OVERRIDE
Returns the maximum number of multitexture stages.
Definition: gl33device.cpp:842
virtual void * GetFrameBufferPixels() const OVERRIDE
Returns the pixels of the entire screen.
Definition: gl33device.cpp:1946
virtual void DrawStaticBuffer(unsigned int bufferId) OVERRIDE
Draws a static buffer.
Definition: gl33device.cpp:1599
virtual void SetColorMask(bool red, bool green, bool blue, bool alpha) OVERRIDE
Sets the color mask.
Definition: gl33device.cpp:1781
Image loaded from file.
Definition: image.h:57
PrimitiveType
Type of primitive to render.
Definition: device.h:201
CullMode
Culling mode for polygons.
Definition: device.h:165
Colored vertex.
Definition: vertex.h:83
virtual void SetTextureEnabled(int index, bool enabled) OVERRIDE
Enables/disables the given texture stage.
Definition: gl33device.cpp:885
Namespace for (new) graphics code.
Definition: app.h:49
virtual bool Create() OVERRIDE
Initializes the device, setting the initial state.
Definition: gl33device.cpp:171
Implementation-specific image data.
Definition: image.h:42
virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex *vertices, int vertexCount) OVERRIDE
Creates a static buffer composed of given primitives with single texture vertices.
Definition: gl33device.cpp:1301
RenderState
Render states that can be enabled/disabled.
Definition: device.h:102
virtual int ComputeSphereVisibility(const Math::Vector ¢er, float radius) OVERRIDE
Definition: gl33device.cpp:1639
Info about a texture.
Definition: texture.h:282
virtual void SetFogParams(FogMode mode, const Color &color, float start, float end, float density) OVERRIDE
Sets the fog parameters: mode, color, start distance, end distance and density (for exp models) ...
Definition: gl33device.cpp:1816
3D (3x1) vector
Definition: vector.h:52
virtual void SetTextureCoordGeneration(int index, TextureGenerationParams ¶ms) OVERRIDE
Sets the texture coordinate generation mode for given texture unit.
Definition: gl33device.cpp:913
Abstract graphics device - CDevice class and related structs/enums.
RGBA color.
Definition: color.h:38
GLint Specular
Specular color.
Definition: gl33device.h:313
virtual void DebugLights() OVERRIDE
Displays light positions to aid in debuggings.
Definition: gl33device.cpp:70
TransformType
Type of transformation in rendering pipeline.
Definition: device.h:90
virtual void SetRenderState(RenderState state, bool enabled) OVERRIDE
Enables/disables the given render state.
Definition: gl33device.cpp:1723
virtual void SetLightEnabled(int index, bool enabled) OVERRIDE
Enables/disables the light at given index.
Definition: gl33device.cpp:559
virtual void SetTransform(TransformType type, const Math::Matrix &matrix) OVERRIDE
Sets the transform matrix of given type.
Definition: gl33device.cpp:440
Implementation of CDevice interface in OpenGL 3.3.
Definition: gl33device.h:50
GLint Attenuation
Attenuation.
Definition: gl33device.h:315
Abstract interface of graphics device.
Definition: device.h:251
GLint Enabled
true enables light
Definition: gl33device.h:303
virtual void DestroyTexture(const Texture &texture) OVERRIDE
Deletes a given texture, freeing it from video memory.
Definition: gl33device.cpp:814
GLint Type
Light type.
Definition: gl33device.h:305
RenderTarget
Render targets for rendering to textures.
Definition: device.h:233