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controller.h
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1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
25 #pragma once
26 
27 #include "common/event.h"
28 #include "common/singleton.h"
29 
30 class CApplication;
31 class CRobotMain;
32 namespace Ui {
33 class CMainDialog;
34 }
35 
40 class CController : public CSingleton<CController>
41 {
42 public:
43  CController(CApplication* app, bool loadProfile = true);
44  ~CController();
45 
52 
54  void ProcessEvent(Event &event);
55 
57  void StartApp();
59  void StartGame(std::string cat, int chap, int lvl);
60 
61 private:
62  CApplication* m_app;
63  CRobotMain* m_main;
64  Ui::CMainDialog* m_dialog;
65 };
Ui::CMainDialog * GetMainDialog()
Return CMainDialog instance.
Definition: controller.cpp:66
CSingleton base class for singletons.
Definition: maindialog.h:70
Definition: controller.h:32
Definition: singleton.h:30
Definition: robotmain.h:172
CRobotMain * GetRobotMain()
Return CRobotMain instance.
Definition: controller.cpp:61
Main application.
Definition: app.h:187
Entry point into CRobotMain and CMainDialog.
Definition: controller.h:40
void StartGame(std::string cat, int chap, int lvl)
Starts the simulation, loading the given scene.
Definition: controller.cpp:76
CApplication * GetApplication()
Return CApplication instance.
Definition: controller.cpp:56
Event types, structs and event queue.
Event sent by system, interface or game.
Definition: event.h:678
void StartApp()
Start the application.
Definition: controller.cpp:71
void ProcessEvent(Event &event)
Event processing.
Definition: controller.cpp:83