ClutterCloneTexture

ClutterCloneTexture — Actor for cloning existing textures in an efficient way.

Synopsis




            ClutterCloneTexturePrivate;
            ClutterCloneTexture;
ClutterActor* clutter_clone_texture_new     (ClutterTexture *texture);

Object Hierarchy


  GObject
   +----ClutterActor
         +----ClutterCloneTexture

Properties


  "parent-texture"       ClutterTexture        : Read / Write / Construct Only

Description

ClutterCloneTexture allows the cloning of existing ClutterTexture based actors whilst saving underlying graphics resources.

Details

ClutterCloneTexturePrivate

typedef struct _ClutterCloneTexturePrivate ClutterCloneTexturePrivate;


ClutterCloneTexture

typedef struct _ClutterCloneTexture ClutterCloneTexture;


clutter_clone_texture_new ()

ClutterActor* clutter_clone_texture_new     (ClutterTexture *texture);

Creates an efficient 'clone' of a pre-existing texture if which it shares the underlying pixbuf data.

texture : a ClutterTexture
Returns : the newly created ClutterCloneTexture

Property Details

The "parent-texture" property

  "parent-texture"       ClutterTexture        : Read / Write / Construct Only

The parent texture to clone.