#include <dime/Layer.h>
Public Types | |
enum | Flags { FROZEN = 0x1, FROZEN_NEW_VIEWPORTS = 0x2, LOCKED = 0x4 } |
Public Member Functions | |
const char * | getLayerName () const |
int | getLayerNum () const |
int16 | getColorNumber () const |
void | setColorNumber (const int16 num) |
int16 | getFlags () const |
void | setFlags (const int16 &flags) |
bool | isDefaultLayer () const |
Static Public Member Functions | |
const dimeLayer * | getDefaultLayer () |
void | colorToRGB (const int colornum, dxfdouble &r, dxfdouble &g, dxfdouble &b) |
Friends | |
class | dimeModel |
Each entity will have a pointer to a dimeLayer class. If no layer is specified by the user, a pointer to a default layer will be used. An instance of this class can only be constructed by the dimeModel class.
To add new layers to your model, you must use the dimeLayerTable class, and add them to a dimeTablesSection.
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Returns the color number for this layer. A negative value means that this layer is off.
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Returns a pointer to the default layer. |
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Returns the flags for this layer. |
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Returns the layer name. |
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Returns the layer number. This will be a unique number for this layer. The default layer will have number 0, and all other layer will get running number from 1 and up. This can be useful when extracting geometry from a DXF model, and you need to group the geometry by layer.
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Returns true if this is the default layer. |
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Sets the color number for this layer.
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Sets the flags for this layer. |